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  <title>Etheric Laboratories - Making grim horrors</title>
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    <title>Etheric Laboratories - Making grim horrors</title>
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  <pubDate>Thu, 25 Nov 2010 12:00:48 GMT</pubDate>
  <title>[actual play] Changeling: the Lost - Venice</title>
  <link>http://etheric-labs.livejournal.com/26306.html</link>
  <description>&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;a href=&quot;http://wwwdelivery.superstock.com/WI/223/1887/PreviewComp/SuperStock_1887-1939.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; src=&quot;http://wwwdelivery.superstock.com/WI/223/1887/PreviewComp/SuperStock_1887-1939.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 18.0pt; line-height: 115%; font-family: Rackham,serif;&quot;&gt;Changeling: the Lost&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 20.0pt; line-height: 115%; font-family: Crackhouse;&quot;&gt;Venice: Broken Masks, Shattered Dreams&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;Episode 3 - Skulls - parts 1 &amp;amp; 2&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;It was the New Year, 2010, and Stitches was at church. It was Sunday, and mass had finished. Stitches often came to church in order to seek some form of forgiveness for the sins he committed during his time in Arcadia.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;That day, however, was different. Stitches mind was distracted by the mounting number of deaths. The Rib Thief had struck 9 times in total, and the riddles and clues made little sense. Stitches knew he needed some insight into the events. And so, knowing the power of the Wyrd, Stitches committed himself to his next course of action.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Stitches&amp;rsquo; local church was that of San Salvador. The priest, Tommaso, was in his late 40s and one of the more forgiving priests that Stitches had met. Asking for privacy, Stitches and Tommaso spoke first of the strange deaths that had been occurring around Venice, to which Tommaso acknowledged that he knew that some had in fact occurred near a number of churches. It was then that Tommaso revealed to Stitches the meaning of the stars and the alchemical symbol of the sun. He told Stitches that it referred to Titian, the great painter of Venice, known by the verse from Dante&amp;rsquo;s &amp;lsquo;The Divine Comedy&amp;rsquo; as the &amp;lsquo;Sun amidst small stars&amp;rsquo;. So in some way the painter Titian is related to the deaths.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Stitches, finally spoke to Tommaso of something more strange, of demons and angels. He asked if Tommaso was willing to see the world for what it was, to see the truth, and so help Stitches repent for the sins he has made. With that Stitches held the hand of Tommaso, and recited the words of a pledge, binding Tommaso and himself into a pact of honesty and trust. With that Tommaso looked upon Stitches with new eyes. He could see how thin and frail&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;looking Stitches really is. He could see his pointed ears, and the stitches that criss-crossed his body. Tommaso was stunned and over the next hour Stitches explain what happened, and Tommaso realised there were many others who he might need to help.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;There was then a scream from within the church, and Tommaso and Stitches raced out to see a man dragging another of the church congregation, a woman called Veronica, away and out of the side entrance of the church. Stitches raced after the man. He followed the screams to a side alley where he watched the man, a strange fellow with a trimmed beard and desperate eyes. He kept a knife to Veronica&amp;rsquo;s throat and as he stepped backwards he disappeared with her, fading into the wall. Stitches called upon his Fae eyes, he peered behind the veil of reality. Where the wall stood was a gateway, into a dark tunnel. It smelt awful and there was the sound of rats and the buzzing of flies. But where ever it led to it wasn&amp;rsquo;t the Hedge. Stitches then around and there waiting was a man with long blond hair and a leather biker jacket. Stitches could see that he had a shadowy figure nearby, covered in nets and barnacles.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;&quot;&gt;*****&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Elsewhere in Canneragio, Sonata was sat outside a caf&amp;eacute;, sipping at an abandoned drink. He loked up and sat across from him was an old man. The man looked pale and passed to Sonata a photo of a woman. He said to Sonata to save her, and then as Sonata looked up he was gone.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Sonata began to ask around about the woman, and it turned out she lived locally, as did her grand father. Sonata eventually tracked down the apartments where the old man lived, and broke in. he found it dusty and abandoned, as if it hadn&amp;rsquo;t been lived in for months. He looked about until he stopped in the bathroom. The mirror steamed up and a message was written in it. &amp;lsquo;Save her&amp;rsquo; it said. Sonata left, knowing he needed the others t make sense of this.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;&quot;&gt;*****&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Freki had been running errands, it was the only way to keep her mind of the fact that she was being haunted by crows flowing her. She tracked down Sonata and together they went looking for Stitches. They eventually ended up at the San Salvador church and found the police there. They asked around, knowing Stitches went to church there, and they found out that the woman they were looking for was the one who had been kidnapped. They were then approached by Father Tommaso, who spoke to them as if he knew what they were. They seemed puzzled and asked after Stitches, and then they realized that Stitches had reveal the truth to Tommaso.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;&quot;&gt;*****&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;At the Teatro Fenice, Stitches and Ralph were at the entrance to the House of Autumn. Stitches was surprised by a number of things. That Ralph knew of the House, and that Ralph also knew of the key to open the door to the House. Inside they met Codexial, and they discussed how Ralph knew the House of Autumn, and that he was what was known as one of the Bound. They also discussed the missing woman, that a gate to the Underworld had been opened, and that Ralph had come across a ghost of one of the dead killed by the Rib Thief. They ghost spoke of &amp;lsquo;Sine Sole Sileo&amp;rsquo;. Stitches recognised this as &amp;lsquo;Sins souls lie&amp;rsquo;. But the version Ralph knew meant something more. &amp;lsquo;I am silent without light&amp;rsquo;. With another verse that they had learnt from a victim, Stitches realized that it referred to a sun dial. But how did a sun dial and the work of Titian, and ribs fit together he wondered? Furthermore, Codexial informed them that they had found something of importance in the diary of one of the victims. It was a rhyme or riddle.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size: 12.0pt; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;lsquo;We all stand on the field of battle at Marostica. None can take first blood, such is our honor, such is our law. We are the armies of day and night.&amp;rsquo;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Codexial explained that the town of &lt;a href=&quot;http://en.wikipedia.org/wiki/Marostica&quot; rel=&quot;nofollow&quot;&gt;Marostica&lt;/a&gt; lay to the north of the Veneto, renowned for it&apos;s human sized chess board.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Soon Freki and Sonata arrived and in time Clio and Else. Else had been repairing a boat for Etiene Epee, a knight of the House of Summer. In passing he mentioned that another of the House of Winter had turned up, murdered, and that the night patrols would be upped to find the killer, but that Else should keep and eye out&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Else informed the motley that she had also seen some other strange things in the &lt;a href=&quot;http://en.wikipedia.org/wiki/Museo_Correr&quot; rel=&quot;nofollow&quot;&gt;Museo Correr&lt;/a&gt;. She had gone to research the creation of astrolabes, globes and other devices for the studying of the stars. It was here that she witnessed a strange being, seemingly unseen by the tourists. It was like a large fly, with translucent skin, and with skin, tattered, trailing as if it were wearing some cape. However, when it was almost spotted it morphed and turned to stone, nothing more than another piece of Greek stone work from the ancient times.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;With the motley gathered they learned that Ralph and his krewe deal with ghosts on a pretty regular basis, but that his team were off on other business and that he had to stay to deal with the coming Carneval and the issues with the two ghostly doges. He explained that in the south of Venice cases of illness due to what looks like the plague, had been increasing. He suggested that for them to work out what was going on and to save the woman that perhaps they were best off going to the &lt;a href=&quot;http://www.campiello-venise.com/Anglais/walk/burano_torcello/1a_spiriti.htm&quot; rel=&quot;nofollow&quot;&gt;Casino Degli Spiriti&lt;/a&gt;, the House of the Spirits, and consult with the ghosts that gather there.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;&quot;&gt;*****&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;That night at the House of the Spirits, the troupe prepared to enter. They had approached from the north on boat, the house looks out onto the lagoon, and has always had legends about ghosts and spirits and murders.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The motley stood outside the gardens of the House. It was dark and foggy and cold, and the house looked imposing and with a life of its own. Wooden shutters flapped in the wind. Else reached out and touched the lock of the garden gate and the lock crumbled and the gate swung open and squeaking hinges. The motley headed in led by Stitches, with Else bringing up the rear. With each step they were bombarded with strange sensations. Crows gathered, voices whispered for them to leave, statues moved, and Else saw visions of her time in Arcadia, the experiments and the pain and the abuse. She was wracked with pain and she became panicked.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The haunting ended and at the door to the house a figure in 16&lt;sup&gt;th&lt;/sup&gt; century garbed wave to them to enter. In the house they watched ghost of all periods, and in all states, dancing to the tune of the ghostly waltz. Their host offered them drink, food and entertainment, and then after some time, he spoke of the island of Poveglia, the plague which he lived through, the mad doctor and the asylum. If there is a gate to the Underworld and something to do with the plague it makes sense it would be that one that is open since old ghosts, the plague dead, have been seen wondering Venice, hungry.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/actual-play-changeling-the-lost-14&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <lj:poster>kris_ether</lj:poster>
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  <guid isPermaLink='true'>http://etheric-labs.livejournal.com/25995.html</guid>
  <pubDate>Fri, 19 Nov 2010 14:19:16 GMT</pubDate>
  <title>Vampire - The Endless Waltz</title>
  <link>http://etheric-labs.livejournal.com/25995.html</link>
  <description>&lt;div&gt;&lt;div style=&quot;font-family: Arial, Verdana, sans-serif; font-size: 12px; background-color: #ffffff; border-style: none; padding: 5px; margin: 0px;&quot;&gt;So here I&apos;ll let Sam explain her character for Vampire.&lt;/div&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;div style=&quot;font-family: Arial, Verdana, sans-serif; font-size: 12px; background-color: #ffffff; border-style: none; padding: 5px; margin: 0px;&quot;&gt;OK, this is the DEFINITIVE, Wiki-style guide to my Vampire character, Dimitri. He&apos;s a Daeva Carthian. I wanted to post this prior to any future games we do, because a) the character has had some adjustments made to his backstory, and b) you guys just have to know how COOL he is. It has pictures (courtesy of the lovely Ben Barnes, who basically is the doppelganger of Dimitri in real form, and also the guy I would choose to play Dimitri any day of the week). Enjoy. This bitch is HOTTTTT.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;img alt=&quot;&quot; src=&quot;http://i20.photobucket.com/albums/b246/darth-kitty/ben_barnes.jpg&quot; /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;strong&gt;History&lt;/strong&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img alt=&quot;&quot; src=&quot;http://i20.photobucket.com/albums/b246/darth-kitty/ben-barnes2.jpg&quot; /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri was born Dmitry Ivanevich Zacharov in Sacramento, California. His father, Ivan, was an accountant. His mother, Sara, was an illustrator. They had left their home just outside Moscow shortly after they were married, as Ivan received a job offer in Sacramento. Sara gave birth to Dimitri a year later.&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri was raised as Eastern Orthodox, and attended the Russian Orthodox Church throughout his life in California. But due to the lack of appropriate religious schools in Sacramento, his parents had to choose somewhere purely of excellent teaching merit. They sent Dimitri to C.K. McClatchy, a prestigious institution in the area.&lt;br /&gt;He was a popular student, though not because of his academic performance - Dimitri was a nefarious rebel and enjoyed breaking the rules. However, he only pushed his luck enough to rattle cages, and stopped short of doing things that would get him suspended or dismissed from school. This made him an infuriating student to teach, and a hero amongst his peers - even the ones who claimed to hate him.&lt;p&gt;&amp;nbsp;&lt;/p&gt;During his time at school, Dimitri slowly threw off the shackles of his faith - missing church in order to &apos;study&apos; (this was only occasionally true) and generally dropping the morals he&apos;d been taught, one by one. His final act of defiance was to lose his virginity (prematurely, as the legal age in California is 18) at 17 after a school dance. He arrived without a date, and left with someone else&apos;s date. Once this news spread across the school, Dimitri had just as many enemies as friends, but this did not affect him at all.&lt;p&gt;&amp;nbsp;&lt;/p&gt;Throughout his education, Dimitri had an interest in the arts, thanks to his mother&apos;s influence. He&apos;d received an expensive camera on his 17th birthday, and began to dabble in amateur photography. Finding that he had a talent, he told his parents that he might like to study photography at college. This displeased his father, who would have preferred his son to follow in his footsteps as an accountant. He believed that Dimitri would crumble under pressure and do as he said, so it came as a surprise when Dimitri took his college savings and fled to the United Kingdom. For a while he was effectively disowned by his father, if not his mother, who missed him from the start.&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri enrolled at Manchester Metropolitan University to undertake a BA in Photography. He managed to excel at his course despite playing quite extensively with drugs and enjoying alcohol in excess. He had few real friends, but many acquaintances with whom he would spend his time.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;After completing his studies somewhat successfully, with a 2.1, Dimitri looked forward to a fruitful career in photography. Unfortunately his dreams were unfounded and he realised the field was much more competitive than he&apos;d thought. His ideals of artistic photography were shattered as he attempted to score commissions with magazines based on his portfolio. He was rejected by many, being told that his work was not striking or innovative enough. Exasperated, Dimitri lowered his standards and got some freelance work as a photographer for a popular lad&apos;s mag. The job was easy for Dimitri, and he continued to receive work of this nature, which paid his rent. He also had a reasonable amount of money in the bank, sent to him by his mother, which allowed him to live slightly beyond his means as a new graduate.&lt;p&gt;&amp;nbsp;&lt;/p&gt;After a chance encounter with a famous celebrity at a local club, Dimitri managed to capture a photo of her in a compromising position. Knowing that this sort of thing was gold dust, Dimitri submitted the photo to a weekly gossip magazine - and was paid handsomely for his lucky strike. This led into his career as a paparazzo.&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri&apos;s photography blog, an arty collection of his works which no one ever commented on, was given an overhaul. Dimitri turned it into a gossip blog to display his own exclusive snaps of the glitterati. The money he made off his blog and from sending selected photos to magazines was more than enough, and he began to live quite comfortably.&lt;p&gt;&amp;nbsp;&lt;/p&gt;A club kid at heart, Dimitri would often be seen hanging around swish bars even when he wasn&apos;t looking for gossip fodder. On one of these nights, at age 22, he encountered Spokesman Rain, who enticed him back to his apartment with the lure of wanting to see his portfolio. Dimitri barely remembers what happened during the embrace, since he was very drunk and had snorted a large amount of coke that evening. When he next awoke, he could only recall being unbearably thirsty. A hooker, half passed out and already bleeding from the neck, was inexplicably lying next to him, though he learned later that she had been provided by Rain. Dimitri fed on the hooker, gaining little satisfaction from the kill - he has likened the cold feeling in his stomach to the same one after a regrettable one-night stand.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri generally got on well with Rain, whom he respects, though Rain often spoke sharply to him. It wasn&apos;t long before Dimitri tired of this, and decided to start a new life of his own.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri&apos;s haven was initially his apartment in the Northern Quarter. One of his favored activities is to invite victims (both girls and guys) back from clubs for &apos;entertainment.&apos; He often has a supply of drink and drugs on tap, but only some of these are free, as dealing drugs allows for a little more pocket money. He will often only invite what he sees as &apos;tolerable&apos; guests - i.e., if he runs into an insufferable scene kid at Rockworld, he will likely feed on them then and there, rather than waste good cocaine on them at his apartment.&lt;p&gt;&amp;nbsp;&lt;/p&gt;He has a small herd of girls who return regularly and bring along their friends. They are aware of Dimitri&apos;s &apos;condition,&apos; however Dimitri is still very discreet with his feeding when it comes to these girls. He also indulges in more human pleasures. Despite these conveniences, Dimitri will kill on average once a week, usually in a secluded alleyway or dark corner of a club.&lt;br /&gt;If Dimitri ever runs into one of his old university friends, who recognise him, he simply informs them that they are mistaken - this confuses them a great deal, but they usually leave him alone afterwards.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri has ghouled a young man named Karl to act as the mortal Dimitri during daytime, who also lives in his apartment. In addition, Karl has a job of his own (he works at Barclays Bank) and pays half the rent, which leaves Dimitri even more money to play with.&lt;p&gt;&amp;nbsp;&lt;/p&gt;Though Dimitri started off as a neonate with a lot of attitude, by the end of season one he&apos;s gained respect from his sire, and is a much bigger player in the city - however he still has plenty of ambition.&amp;nbsp;&lt;br /&gt;Career-wise, his success as a paparazzo has attracted much more credible published magazine work. He has also been in touch with his parents to brag about this, which has finally ended the silent treatment he was getting from his father. His father is now pumping a generous amount of money into Dimitri&apos;s bank account each month as a result of this, which Dimitri is using to further invest in his hedonistic lifestyle.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;strong&gt;Appearance&lt;/strong&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img alt=&quot;&quot; src=&quot;http://i20.photobucket.com/albums/b246/darth-kitty/Ben_Barnes_006-1.jpg&quot; /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri&apos;s natural hair colour is dark blond/light brown, but he dyes it dark brown/black. His eyes are hazel. He has strong but &apos;pretty&apos; facial features. His hair, which is shoulder-length, softens his face. He is 5&apos;10&amp;quot; tall. His skin was naturally pale when he was mortal, but is now much more so. He is slim yet well built, with toned muscles, and appears fairly boyish and delicate, however he possesses a good deal of physical strength, which is a great advantage in a fight - his prowess comes as a shock to the enemy. However, Dimitri dislikes extreme violence (if only because it may ruin his designer clothes) and will do his best not to insight it, unless he is especially angry or needs to defend himself.&lt;p&gt;&amp;nbsp;&lt;/p&gt;As a student he was fairly casual, but wore expensive brands and styled his hair messily. He wore eyeliner on occasion, and still does. Now he is more likely to be wearing a suit, or at the very least trousers, a graphic T-shirt, and a blazer, with leather shoes. He almost always wears jewellery, and is a fan of the Japanese &apos;kodona&apos; style, so prefers crosses and crucifixes, and silver tones in his accessories. His favourite colours are black, grey and white, with the occasional splash of jewel tones such as red or violet.&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri owns a Porsche 911 Carrera convertible in dark blue. He is extremely proud of the car, which he bought in 2005. It replaces his &apos;baby&apos; (still home in California) - a 1969 Plymouth Roadrunner in red and black.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;strong&gt;Personality&lt;/strong&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img alt=&quot;&quot; src=&quot;http://i20.photobucket.com/albums/b246/darth-kitty/Ben_Barnes_005_jpg.jpg&quot; /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri was always slightly brattish, and has become less so since becoming a vampire. However, he remains quite selfish and manipulative. Contrary to the opinions of his detractors, Dimitri is not just a party boy, and behind the carefree exterior lies a very calculating mind. He has steadily risen in power since his embrace, and now demands a certain amount of respect from other Kindred in the city, as well as a healthy dose of hatred.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;He is wilful, charming and extremely socially confident, clever, sarcastic and seductive. His main downfall is that he is impulsive by nature, which can sometimes lead to bad decisions, though he usually manages to repair what he&apos;s done. In many ways he is quite cold-blooded, but he was also the least murderous and the most human of his coterie in physical terms. Much of the &apos;bad&apos; things Dimitri does are in fact, very human - indulgence, excess, and promiscuity.&lt;p&gt;&amp;nbsp;&lt;/p&gt;In season one, Dimitri had the opportunity to screw over the other members of his coterie, namely Kane, who had caused final death for another vampire. Dimitri never did leak this information for his own benefit, but was very close to doing so, and only decided against it because his favored coterie member (Chuck) was also directly involved in the incident.&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri speaks with an accent most reminiscent of California, but with a very slight &apos;rich boy&apos; British tone. He generally uses American terms and slang words. He is in both fluent English and Russian, and speaks a fair amount of French.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;strong&gt;Personal life&lt;/strong&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img alt=&quot;&quot; src=&quot;http://i20.photobucket.com/albums/b246/darth-kitty/ben-barnes-factory-05.jpg&quot; /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;When mortal, Dimitri had multiple sexual relationships during his days at university. In his first year he lived in halls, and frequently annoyed his fellow residents by bringing back different girls almost every night. He had one steady &apos;girlfriend&apos; in his second year. This lasted a month, as she kept referring to him as &apos;Dee-mee,&apos; and he quickly got sick of her company. He broke up with her, however he never cheated on her when they were together. After this relative &apos;calm&apos; period, Dimitri began to date outside of university. He was growing tired of the easy targets on campus, and instead would meet girls in coffee houses or bars, which sometimes required more of a challenge. It was at this time that he had his first sexual experience with a man, and this became a habit, although Dimitri&apos;s encounters with women still outweigh his homosexual exploits.&lt;p&gt;&amp;nbsp;&lt;/p&gt;A while after being embraced, Dimitri met his future ghoul, Karl, in a gay bar on Canal Street. He met up with him several times before revealing his true nature and asking Karl&apos;s consent to be ghouled. Karl, by this point, was in love with Dimitri, and so agreed. Karl lives in hope that Dimitri will one day embrace him so that they might be companions. However, although Dimitri cares for Karl a great deal, he often doesn&apos;t let this show. He is guilty of taking advantage of Karl&apos;s love and loyalty, and keeps him sweet by sporadically allowing Karl to provide him sexual favours.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri&apos;s enemies are also not immune to his charms - though usually through no fault of their own. Annabel Barbican, a Ventrue who despised Dimitri, would consistently put Dimitri down in public. Dimitri responded by flirting with Annabel mercilessly, which further fuelled her anger. Dimitri was so amused by Annabel, that he invited her to his masquerade ball. He did not believe she would accept the invitation, but she showed up. Dimitri then drugged a ghoul with morphine, unbeknownst to Annabel, and then offered the ghoul for her to feed upon. Once under the influence of the drug, Annabel allowed herself to have sex with Dimitri (behind the privacy of a curtain at the party venue).&amp;nbsp;&lt;br /&gt;Afterwards, Dimitri sent Annabel home, and has not seen her since. Initially Annabel could not recall any of the incident, however her memory is slowly returning to her, and she will be confronting Dimitri at some point in the second season.&amp;nbsp;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Dimitri does not have any true friends, unless you count Karl, who considers himself to be Dimitri&apos;s best friend. Dimitri never got on especially well with the other members of his coterie, though he would most often pair up with Chuck if given the option, since Chuck provided an unofficial bodyguard service when Dimitri wanted to avoid a fight. Dimitri was aware that both Thessaly and Kane had trust issues with him, and never sought to debunk their suspicions.&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;/div&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/33893520&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Mon, 27 Sep 2010 16:05:00 GMT</pubDate>
  <title>[actual play] Changeling: the Lost - Venice</title>
  <link>http://etheric-labs.livejournal.com/25441.html</link>
  <description>&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;a href=&quot;http://browse.deviantart.com/photography/horror/?qh=&amp;amp;section=&amp;amp;q=meat#/d18ko4o&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; src=&quot;http://fc00.deviantart.net/fs23/i/2008/017/1/9/Meat__s_Meat__Bone__s_Bone__by_JD13.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 18.0pt; line-height: 115%; font-family: Rackham,serif;&quot;&gt;Changeling: the Lost&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 20.0pt; line-height: 115%; font-family: Crackhouse;&quot;&gt;Venice: Broken Masks, Shattered Dreams&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;Episode 1 - Promises - part 3&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; The motely were once more in the hallway of the building of one of the previous victims. Their investigation was not over yet as they planned to go to the square where the the female suicide was last seen. Freki joined them there and they filled her in on what they had discovered. Asking around at the bars that opened up onto the square they discovered that the suicide had left with a local man, Cicero, and with a little more time they discovered the Cicero lived in a block of flats near the Ghetto. On the TV they heard that a boat had gone missing, but with the weather being so poor it was impossible for the police to find it.&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;*****&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The motely arrived at the block of flats where Cicero lived. Something was wrong, it smelt bad. outside the flat some dogs were barking and scratching at a door where the garbage bags for the flat were kept. Freki called upon her contracts and spoke to the Pomeranian in the pack. It spoke, as dogs do, of little that made sense. but Freki did work out that in the garbage there was meat, a different meat. More than likely the remains were a persons. Opening the door to the garbage they found numerous bags, and Stitches had a root about. He finalyl came upon a bag that to his trained eye contained human bones. They had been gnawed upon and the marrow sucked out. Stitches ran out and found a place to vomit.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;*****&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Freki and Sonata entered the foul smelling flat of Cicero. The kitchen come living room was small, with a sink filled with dirty pots and pans. Freki checked the bathroom and was met with a horrific stench. Filth coated the toilet and sink. There was a pair of pliers and teeth on the sink top, and the shower was coated in blood, with smeared hand prints. Freki just about held back from vomiting. The scene was no better for Sonata. The bedroom was a mess. Sheets were torn and stained with bodily fluids. There was vermin and the walls were covered in bloody words. Something about the Burning Eyes.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Outside the others watched as the lights in the apartments flickered and dimmed. It was suddenly quiet outside. In the apartment the TV flicked on and was nothing but static. Freki tried the front door but it was shut. She and Sonata back away, and were up against the sink. They watched in terror as two burning eyes looked out from the tv. Skeletal hands pushed at the glass, warping it like rubber, and slowly the figure crawled out. It had double joints and was just a big black cloak. The eyes looked out and it spoke. &amp;quot;Cicero? Where are you?&amp;quot; It walked about the flat repeating this. It went to the kitchen table and picked up a video tape, and with glee pulled out the tape and smashed the casing. It then went to the fridge and took out what looked like a jar of pickled human fleshed, and sucked down a piece. The pots in the sink shifted and the Other looked at Freki and Sonata, or at least in their direction. It peered closely, looking past them, and then moved away, back into the TV.&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;*****&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Sonata and Freki joined the others and knew that they had to get to that island. The news report had come in of the 4 people missing, and it fitted with Sonata&apos;s dream and picture the girl had drawn. They took Else&apos;s boat, and using her token to get the boat to the island of&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Lazzaretto_Vecchio&quot; rel=&quot;nofollow&quot;&gt;Lazzaretto Vecchio&lt;/a&gt;&amp;nbsp;quickly. At the island, in the pitch black, the lagoon was a seething storm about them. They could barely hear the dogs inside the gates. They went ashore. With a brief talk to the mongrel dogs, Freki worked out where the captives and Cicero was. Sonata drew upon the contracts of darkness and the night became blacker, fog and mist rose up from the waters and the wind above howled. The motley was invisible within the night.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; They approached the old hall and could see some light and shadows. There was a scream and the motley moved forward, with Sonata, Freki and Stitches climbing up to the roof to find a way in, while Else and Clio watched the doors. Inside Cicero, now a savage shadow of a man, was driving a knife in the chest of a woman on the table. She was dead and her husband and the 2 other captives watched as Cicero tore her heart out. Stitches made a move, but the sound alerted Cicero. He looked up and proclaimed that he would not be taken and that he no longer wanted the nightmares he suffered from. With that he vanished.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Freki and Stitches got down into the hall and freed the captives while Sonata returned to the boat just in case. Freki then sniffed the air and spotted foot prints moving towards Stitches. Cicero was visible again and lunged at Stitches. He cut at him but Freki lept forward. Her claws tore at the man before she killed him, driving her claws deep into his throat.&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;*****&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Freki and the others, along with the surviving captives, escaped to the main islands. Freki was deep in thought about how she had killed a man, and all now feared the Gentry. However, it seemed the magic of Carnival had allowed for them to hide from the Gentry, but it would mean that just regular people would be used as tools of the Fae more often.&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;*****&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; Near the church of Sant&apos;Andrea della Zirada another body is found in the cold. Again two ribs removed, but this time with the number &apos;7&apos; marked in Roman numerals on the forehead, and nearby the bloody writing &apos;Sins souls lie&apos;.&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/actual-play-changeling-the-lost-6&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Wed, 15 Sep 2010 10:25:28 GMT</pubDate>
  <title>[actual play] Changeling: the Lost</title>
  <link>http://etheric-labs.livejournal.com/24674.html</link>
  <description>&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;a href=&quot;http://browse.deviantart.com/?q=changeling&amp;amp;order=9&amp;amp;offset=384#/d13yxbz&quot; rel=&quot;nofollow&quot;&gt;&lt;img style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; width=&quot;300&quot; height=&quot;416&quot; alt=&quot;&quot; src=&quot;http://fc04.deviantart.net/fs19/i/2007/285/d/d/Autumn_Nightmares_by_AndyHep.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 18.0pt; line-height: 115%; font-family: Rackham,serif;&quot;&gt;Changeling: the Lost&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 20.0pt; line-height: 115%; font-family: Crackhouse;&quot;&gt;Venice: Broken Masks, Shattered Dreams&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;Episode 1 - Promises - part 2&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Perplexed by the death of the man the motley headed to the Teatro Fenice and the House of Autumn, while Clio headed to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Ca&amp;#39;_da_Mosto&quot; rel=&quot;nofollow&quot;&gt;Ca da&apos; Mosto&lt;/a&gt; and the House of Spring. There they headed straight up into the roof of the building and entered the hallow, using the particular knock that they knew and allowing the door to recognise their mantle. In the dusty and dark library of the hallow the troupe met Athena, a member of Codexial&apos;s motley, the Library of the Lion. Athena was a large eyed woman, her mien showing that she was more like an owl. She swooped down from the upper levels of the library and listened to the motley. She informed them that the House of Autumn did have information with regard to this case. She explained that the Watchmen were aware of the issue but had not yet looked into it as the police seemed to be doing a good job of keeping it under the carpet. Athena gave the motley a folder of information and photos that the Watchmen had gathered so far. There were 3 other victims, all similarly scratched, all suicides. One was a family man, the previous victim. He had slashed his wrists in the bathroom. He had left behind a wife and daughter. The other two vicitims, another man and a woman, had all gone missing after a night out with friends. The woman had drowned herself while the man had jumped from his flat. All lived in and around the &lt;a href=&quot;http://en.wikipedia.org/wiki/Venetian_Ghetto&quot; rel=&quot;nofollow&quot;&gt;Ghetto&lt;/a&gt; area.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;p style=&quot;text-align: center;&quot;&gt;******&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;At the Ca da&apos; Mosto, Clio entered the Hedge and to the House of Spring. The run down building gave way to the magnificent hallow. It was a palace, covered in statues, drapes of plum and lime, the sound of singing and music, and light dappled in from above through the tallest vines of the Hedge. The upper floors were given over to opulent galleries and chambers, plus more rooms for guests, courtiers of the House and of course for pleasure. Clip eventually found who she was looking for, the charming Malvolio. The flowering Fairest, his skin pale and his lips moist with wine and his hair a radiant purple, welcomed Clio. Once he had finished his meeting he attended to Clio, who asked him what he knew of love, and more importantly, true love. Malvolio was amused by the conversation, but suggested that if she sought to understand love that she first understand love for herself, and to trust others. Then she may be able to recognise the first glimmers of love. But he also promises to have a look into the matter of love and see what he can find out.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;******&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Meeting in the Ghetto, the motley decides to call in on the previous suicide and talk to his wife. Clio posed as a work colleague of the man with Stitches with her. They were able to meet the woman and see her small apartment. Using their Fae sight it was clear that the cupboard in the hallway had been used as a gateway into the Hedge. As they spoke with the woman they found out more about the break in that occur two nights before his death, and that nothing was taken and that their daughter had a few episodes. Understandable for such a young girl. But it was after the second night her husband became more irrational, which came out of the blue for the woman.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Meanwhile outside, Else was snooping about the back of the building while Sonata climbed up into the flat. Else spotted the broken glass from the break in and that there were foot prints on the wall, in a similar way to how Sonanta was moving. Clearly someone was able to move by magical means. She then found near the bins a broken vial, the inside still coated with a film of dark liquid. She sniffed at it and was immediately hit with a sense of dread. She pocket the vial.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Sonata, taking advantage of the noise from the TV in the flat, had broken in through the bathroom window. He crept into the bedroom and had a quick look, finding nothing. He then went to look at the girls room, and was confronted by the young child. She looked at him and asked if he was here to take her mum. He said no, and asked who had come. She showed him her drawings of the Campanile, of the Burning Eyes, and of an island with four people dead and dogs barking. Sonata knew the &lt;a href=&quot;http://en.wikipedia.org/wiki/Lazzaretto_Vecchio&quot; rel=&quot;nofollow&quot;&gt;island&lt;/a&gt; she had drawn.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;******&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;The motley had gone to the most recent victim&apos;s home, a flat in another block outside, but near, to the Ghetto. The door was sealed with police tape, but Sonata picked the lock. In the flat they found no sign of break, fitting with the report that the man, who was gay and dislike by many of the other residents, had come back with someone the night before his death. There was of course a Hedge gateway in the mirror on the apartment door. Stitches touched it and the mirror cracked and fell away revealing the Hedge and a pathway.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;The motley entered the Hedge. The pathway led through a tight tunnel of vines, tighter still due to presence of Stitches and Else. Mist clouded their way and it was more boggy under foot than normal, Clio&apos;s mien also influence the Hedge. After some time, with all making sure they knew the route they had taken, they came upon a clearing. There were four other pathways, 3 similar in size and one larger still and that led deeper into the Hedge. The vine above clawed over, dangling like hooks, and in the centre of the clearing was a blood stained table, covered in instruments and blades. This brought home to Stitches his time in Arcadia, and so the Hedge felt ever closer. The troupe looked at the pathways and the way they had come and chose the route that seemed to lead back out near to where they had come in. Following this path they found themselves at the cupboard of the dead husband. They could see the girls pictures in the Hedge, and so they made a doorway through the apartment door, leading out into the hallway.&lt;/p&gt;&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/actual-play-changeling-the-lost-4&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Mon, 13 Sep 2010 16:27:01 GMT</pubDate>
  <title>[actual play] Changeling: the Lost</title>
  <link>http://etheric-labs.livejournal.com/24522.html</link>
  <description>&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;img height=&quot;200&quot; width=&quot;300&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; src=&quot;http://www.calebbooker.com/blog/wp-content/uploads/2007/07/pandemonium.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;font-family: arial,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 18pt; line-height: 115%; font-family: Rackham,serif;&quot;&gt;Changeling: the Lost&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 20pt; line-height: 115%; font-family: Crackhouse;&quot;&gt;Venice: Broken Masks, Shattered Dreams&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;Episode 1 - Promises - part 1&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Late at night a couple are in bed making love. Later we see them asleep. One wakes up and leaves the room, while the other, a woman, is left there, eye open, panting, pinned to the bed by some invisible force. Terror flickers across her face and we hear the wardrobe door creak open.&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;******&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;It was morning, and the snow was thin on the ground. Else, sat in her overalls, was outside a cafe in Cannaregio, sipping a coffee as she took a break from fixing boats. She was near to the church of the Madonna dell&apos;Orto. There was a commotion as staggering through the streets came a young man. He was naked, and he was covered in scratches. Every inch of his body was scarred, and he brandished a large kitchen knife. He stood in the court yard and mumbled. &amp;quot;A Knife through Butter, A Knife through Butter. In the Ghetto Blades get Hotter!&amp;quot; With that he slit his throat and there was panic as people ran over to help him. But it was too late. Else, shocked, went over to the body. She had heard what he had said and she called upon her Fae eyes, to see if reality was as it looked. The blade seemed normal, but then there was omething odd about the scratches.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;******&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;At his pharmacy Stitches was having a pretty normal day, but had heard about the strange death on the radio. He was surprised when Else turned up, and she asked if he might come look at the body. He knew it wouldn&apos;t be easy considering the police would be all over it, but what with Else sensing something from it, he shut up shop and headed over.&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;******&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;At his warehouse squat Sonata was not having a good time. He slept through the day, such was the influence of the sun upon his Fae form. He dreamt, and not nice things. He was at first running, in the Hedge, with Briarwolves at his back. But then the dream changed. He was in St Mark&apos;s Square. He saw the Campanile, soaked in blood and from it hung cage with prisoners within. From the tower people were falling. Many were hitting the stone floor, their bodies being broken by the force. And the bodies were piling up. Amongst the bodies a lone figure moved, gnawing at the bones, slurping out the marrow, tearing at the flesh with it&apos;s teeth. The sky above was a boiling rage, and two eyes hung in the sky, burning with fire, looming over the city.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;There was a growl from behind and Sonata was soon being chased by the Briarwolves. He ran forward, up the pile of bodies, and scaled the walls of the Campanile. At the top he had pause for breath and from here he could see an island, shrouded in fog, and from it he could hear the sound of dogs howling. The Briarwolves were upon him once more, and so Sonanta jumped.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Sonanta awoke with a jump and fell from the beam he slept upon and hit the floor below. Dazed he got up and left the warehouse, looking for breakfast.&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;******&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; At the scene of the death there was now a police tent up and the area had been surrounded by the police. Else and Stitches were soon joined by Freki, who had heard about the death and had headed over. Stitches, attempted to get past the police, however they did not accept him as a police doctor and so asked him to leave.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Meanwhile Sonata had made his way to the square and was helping himself to the food that was left on the plates by some of the people at the cafes. He spotted the motley and joined them. Deciding they needed help getting in, Stitches called Clio, who worked at the Florian tea room in St Mark&apos;s Square. She was able to get a break and headed over to the crime scene.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When Clio arrived, she drew on her contract of Spring, and to the police officers appeared as their superior. Within the tent Stithes took some photos of the body and looked at the wounds. There was certainly nothing weird save for the scratches. They looked at the copy of the report that was there with the detectives, and it appeared the man had no signs of drugs in his body. They also learnt that the man was gay, and that he was had no partner and kept to himself. This fitted the opinion people were forming about the case, that it was some form of divine justice. However, there was a comment by the person that lived in the same block of flats, that he had seen someone leaving the apartment late at night, and that is was a man.&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/actual-play-changeling-the-lost-2&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Thu, 09 Sep 2010 13:16:51 GMT</pubDate>
  <title>Just what were you expecting it to be about???</title>
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  <description>&lt;div&gt;&lt;p&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_FLPkbOgQn7I/SbWQbkab9bI/AAAAAAAAA6o/CR_HJ2hdk4c/s400/Claudia-Sutton-The-French-Lady.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img align=&quot;right&quot; alt=&quot;&quot; style=&quot;&quot; src=&quot;http://1.bp.blogspot.com/_FLPkbOgQn7I/SbWQbkab9bI/AAAAAAAAA6o/CR_HJ2hdk4c/s400/Claudia-Sutton-The-French-Lady.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Ever picked up a game and thought &apos;How do I run this game?&apos; What is the first thing you do? Yes you read the setting material. You read the rules. You read the small short stories and the examples of play. And of course, if it is included, you watch films, read books and listen to music that are quoted as being inspiration for the game.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;So recently, in a very lengthy online discussion on forum (so yes it did get a little bitchy) I was confronted with problem. A person wanting to run Vampire: the Requiem, and his players, dislike the setting of the game because they found the Covenants too shallow, and that there was no &apos;ancient enemy&apos;, like in Masquerade, and that the exploration of what it means to be a Vampire was too boring (or too emo). What he, and his players wanted, was an in built purpose (i.e. I am this type of monster and this is what I do) more akin to say Hunter: the Vigil, or even the Forsaken in Werewolf: the Forsaken. He wanted clearly designed goals for the players, and in his terms, quests. In turned out he and his players wanted their game to be more like the PC game, Vampire: the Masquerade - Bloodlines.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; So I sat back and had a think about this, how he could play a game within the Requiem setting that also gave him and his players what they wanted. And what I realized is this. Some STs are really quite lazy and unimaginative. All the things present in Masquerade were easily simulated in Requiem. In fact you know had books that presented you a multitude of options that you could use. It was up to the ST and not White Wolf, to say what was fact, what was history and what was just a myth. The complaint this ST had was that he was not given a consistent origin for Vampires.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;You see, as stated in a recent White Wolf pod cast, Requiem replicates somewhat the experience of vampires in &apos;Interview with the Vampire&apos;. The vampires are not gods, they have to fear humans, and they have no true clue as to their origin. Using this in a game, where the players and the NPCs are all for all intents and purposes immortal is important. It means myths and legends remain so. And that Vampires, due to the imperfect memories they retain by sleeping through the ages, have to rely on faith for their beliefs and codes of conduct. It means younger Vampires do not have to taken an elders beliefs as fact. This to me is exciting and means it is up to the players and ST to come to their own conclusions. Requiem is thus built on contradictions so that conflict arises due to conflicts of faith/belief/philosophy. And all of this is important to Vampires, as it up to them to believe what they want so that they can better understand their own place in the world and reconcile their monsterous nature. But, with such tropes so common in Vampire media, why is this such an issue? What was this ST and has players wanting from a game about Vampires? Ah, cool powers, things more darker than the player characters to kill, and some sort of higher calling. They wanted to be dark heroes.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; This left me wondering. Is it bad to think that people are really not running the game as intended by the designers. Now, you can say, and this is fair, that players can run the game the way they like it. It&apos;s their game after all. But when you run a game that is so against the grain of the game as it is designed, where many of the important issues of the setting and systems that reinforce those, are made moot by the &apos;collateral damage&apos; attitude taken in the game, why even bother using that game to run what you want. Why not find something that caters for the action you seek but simulates the Vampires in a more action orientated way. Hell just play Masquerade if you want ancient evils, and forget about whining how Requiem does not have that in the setting. And if that is still not enough why not just make the modifications to the game yourself. All the tools and ideas are there. And failing that do your own research and make up your own setting material.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;I often feel like those that complain the most about the game are those who are too lazy to put in the hard work to make the game their own.&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/just-what-were-you-expecting-it-to-be-about&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Tue, 07 Sep 2010 13:37:38 GMT</pubDate>
  <title>[actual play] Changeling: the Lost - Venice</title>
  <link>http://etheric-labs.livejournal.com/24010.html</link>
  <description>&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;img src=&quot;http://th06.deviantart.net/fs9/PRE/i/2006/054/2/b/Horse_by_Tatenen.jpg&quot; alt=&quot;&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 18.0pt; line-height: 115%; font-family: Rackham,serif;&quot;&gt;Changeling: the Lost&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 20.0pt; line-height: 115%; font-family: Crackhouse;&quot;&gt;Venice: Broken Masks, Shattered Dreams&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;Prologue - part 3&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; As the evening became night the motley left the Winter Market, heading back up to the upper levels of the cavern, and through the tunnels, our into the back streets near the Doge&apos;s prison. Sonata&apos;s Cocorange was now just a simple football to mortal eyes, and the other&apos;s hedge fruits and tokens were also equally mundane in appearance. It was decided that they should head to Stitches&apos; pharmacy and leave the items there and go to the Teatro Fenice and speak with those of the House of Autumn.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Having left the pharmacy and now in the streets of the Frezzeria, Clio and Freki could hear something down one of the alleys growling. A bin was knocked over and on the roofs above a number of people moved, apparently armed. From the alleyway something like a big dog burst out and ran past, and the people above gave chase. One, armed with a spear stopped and with easy dropped to the streets and approached the troupe. She was dressed for combat. Her spear tipped with a battered iron blade, and she burned from within with fire. She introduced herself as Cinder Belle, and that her Watchmen were on a hunt. She offered to lead them forward since it was dangerous. The motley learnt that the Watchmen were a group of predominantly Summer courtiers who kept watch at night. They hunted all manner of things, even Vampires who strayed from the shores of mainland Mestre.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;In a courtyard Cinder signalled for the motley to stop, and she hurried off with her spear down a side street leaving the motley alone in the courtyard. Soon enough something stirred, and the motley watched as two wolf like beast crawled down the side of the buildings towards them. Their jaws were wide with teeth and saliva dripped from their fangs. They were Briarwolves, and they rushed the motley.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Acting quickly Sonanta drew the shadows about him, calling on his Contract of Darkness, and he moved to make a sneak attack on the beasts. One lunged at Freki, tearing into her side with it&apos;s claws, as the other failed to strike the nimble Wizened, Else. Stitches called out for Cinder while Clio drew on her voice, and sang and enchanting tune to distract the wolves. Sonanta grabbed the one briar wolf, but was easily thrown off, but Freki struck back, claws grew from her furred hands and she racked the beasts back, causing it to howl out in pain.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Above Cinder and her motley appeared, her mien burning and melting the snow about her. She unleashed her spear and it impaled one fo the wolves, it&apos;s form collapsing into nothing but gnawed bones and rotting meat, while another of her motley let loose an arrow that struck the other beast.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Safe once more, and having thanked Cinder, the motley headed to the Teatro, where they were let in via the back entrance by the bookish Wizened, Codexial. She shed dust as she moved, and her skin was aged and thin like paper. She led the motley upstairs into the very rafters of the theatre, and through a door into the Hedge and the true House of Autumn. The Hollow was a massive library come attic, lit by animated candle sticks that offered their light to those changelings nearby. Freki and Stitches headed to the infirmary where they could get bandages and Hedge Fruit based salves to repair Freki&apos;s wounds, as the others sat about. A candle stick tried to give Sonata some light, but he blew it out and the candle stick, upset, walked away. A growl rumbled from within the library, and a large man came out of the shadows. It was Mad Dog, a fearsome member of the House of Autumn, a gangster and trafficker. He looked like a cross between a man and a Doberman dog. He barked at Sonanta for hurting the candle stick&apos;s feelings before explaining to them that he had heard of their run in with the Briar Wolves, and that for their own saftey it was about time they considered forming a motley pledge.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Upon leaving the Teatro, and heading back to Cannaregio and their squat, Freki and Sonanta spotted a commotion going on near the church of &lt;a href=&quot;http://en.wikipedia.org/wiki/La_Maddalena,_Venice&quot; rel=&quot;nofollow&quot;&gt;Santa Maria Maddalena&lt;/a&gt;. Outside was gathered police and locals. A man had been found, dead. His stomach was ripped open and on his forehead in blood was the letter &apos;V&apos;.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img src=&quot;http://fc04.deviantart.net/fs45/f/2009/079/f/a/Library_by_daRoz.jpg&quot; alt=&quot;&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/Venezia_-_Chiesa_della_Maddalena.jpg/450px-Venezia_-_Chiesa_della_Maddalena.jpg&quot; alt=&quot;&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;  &lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/actual-play-changeling-the-lost-0&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description>
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  <pubDate>Wed, 01 Sep 2010 14:38:58 GMT</pubDate>
  <title>[actual play] Changeling: the Lost</title>
  <link>http://etheric-labs.livejournal.com/23624.html</link>
  <description>&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;img style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; width=&quot;300&quot; height=&quot;225&quot; alt=&quot;&quot; src=&quot;http://www.museumplanet.com/image/venice/ss/San_Salvador_Faade___Georgio_Spavento_Design_.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 18.0pt; line-height: 115%; font-family: Rackham,serif;&quot;&gt;Changeling: the Lost&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 20.0pt; line-height: 115%; font-family: Crackhouse;&quot;&gt;Venice: Broken Masks, Shattered Dreams&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;Prologue - part 2&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; As the night drew to a close the motley left the Teatro and headed home. However, as Sonanta looked up he spotted something on the rooftops. There, on the roof of the &lt;a href=&quot;http://www.chiesasansalvador.it/eng/ssalv_dove.php&quot; rel=&quot;nofollow&quot;&gt;Church of San Salvador&lt;/a&gt; sat a dark being, its cape flapping in the wind and its eyes red and glowing. Sonata acted quickly, calling out to the others are then drawing upon the Wyrd. His Contract of Darkness, allowed him to easily scuttle up the face of the church. Soon he was dashing across the snow covered roof, his quarry however was already onto the next rooftop. Freki was also trying to follow, digging her claws into the marble face of the church. The others simply kept watch or followed on foot.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; As Sonata neared the edge of the roof top he flung himself across the gap to the next roof. He barely was able to keep his footing, his contract allowing him to scrabble up the side and up onto the roof, all the while his quarry widened the gap between them and had already crawled over the next building before disappearing. Sonata looked for the highest rooftop nearby and clambered up and sat there looking for the red eyed being, as snow and wind whipped about him.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; The next day was the Winter Market, the 3rd of the season so far. Clio had finished her shift at the &lt;a href=&quot;http://www.caffeflorian.com/&quot; rel=&quot;nofollow&quot;&gt;Florian&lt;/a&gt;, &amp;nbsp;and Stitches closed up the pharmacy where he works. So the motley met at Else&apos;s boat repair shop on the northern edge of Cannaregio. Here they discussed the previous night&apos;s events and that they may find out something at the Winter Market. Getting into Else&apos;s boat, they departed for the docks near the Doge&apos;s Palace, and Else made use of her token, a small broken chess piece. To their Fae eyes the piece was a crystal king piece, and it glowed as the boat ploughed through the waters of the lagoon, making good time, and just before the engine of the boat over heated. Steam was pouring off the engine and Else cursed the machine. The motley stood on the docks watching Else, and then when she was done they head off towards the Palace prisons and the Winter Market.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; alt=&quot;&quot; src=&quot;http://www.ookyspooky.com/gallery/d/4583-1/from+inside+the+bridge+of+sighs.JPG&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img width=&quot;400&quot; height=&quot;267&quot; alt=&quot;&quot; src=&quot;http://2.bp.blogspot.com/_HBgof5rim8w/S_jMj2x0a9I/AAAAAAAAAHE/KjghOxtor38/s1600/Monday+Day+One+May+057.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;http://th07.deviantart.net/fs36/PRE/f/2008/259/e/4/Bog_of_Dementia_by_Gavade.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;422&quot; alt=&quot;&quot; src=&quot;http://th07.deviantart.net/fs36/PRE/f/2008/259/e/4/Bog_of_Dementia_by_Gavade.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img width=&quot;400&quot; height=&quot;248&quot; alt=&quot;&quot; src=&quot;http://images3.wikia.nocookie.net/hellboy/images/a/af/TrollMarket.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;The motley approach a door, Freki knocked on the peeling green wood, three times, and proceeded to turn, widdershins, 13 times. As she did she became dizzy and lost count. So stitches did the same. Upon finishing he then sighed, then turned clockwise once then opened the door. The motley saw that they had opened the door to the Hedge, and that before them 2 grim looking Darklings stood. They were the security for the market, members of the House of Winter&apos;s Wight Guard. They were allowed in and they proceeded down the dank, dark tunnel.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;In the Hedge the thorn squeezed through the stone walls, and barred windows hung in the air, suspended by the vines. Looking through the motley could see that these windows showed the real world. Continuing along the vines opened up and they found that they stood above a deep chamber, and below they could hear the music and smell the food and drink of the Winter Market. They continued down the stair case and into the market. There were a number of stalls, all with a variety of wares on offer. The tents kept off the dripping water from above, and steam rose from bubbling pots of grim looking food. Oink growls and chatter of Hedge beasts.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;At the bar, run by the Green Caps, the motley ordered some food and drink. Captain Saor, a grim looking sailor, served up plates of what looked like scrambled egg, but red, with a strange nettle like leaf sprinkled over and a black ooze dressing. Payment was taken in a clump of their own hair, which Saor used to make his own brew. Sonanta picked up a Cocorange in exchange for a poem, Freki got a couple of mapples (meat apples) and Else got some Coupnettle, but had to pay with &amp;nbsp;bloody toenail.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; The next stop was Triton&apos;s stall. Triton was of the Cleaner&apos;s motley of the House of Winter. He had quite the collection of random trinkets and tokens, with Clio picking up a ribbon of never miss, Freki getting a random pebble with no idea what it could do, and Else getting a needle capable of stitching steel together with the catch that it would give you pins and needles for a week. But she would only get it if she fixed a old TV that only showed repeats of the last 10 minutes of events that happened near it. The TV needed new batteries for it to work better, as it currently had a goblin called Cedric powering it by crank.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Next up was the cattle market, where they could of bought Cloud Pigs, Canal Rats and a musical, if aloof, cat in a bowler hat.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Finally they went by the bordello, run by the Lords of Love motley, lead by the beautiful Madam Rose Blood. None were interested in any sex or narcotics, save for Sonata who tricked them into giving him some time in their smoking room.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/27053403&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Fri, 27 Aug 2010 11:23:39 GMT</pubDate>
  <title>[actual play} Changeling</title>
  <link>http://etheric-labs.livejournal.com/23421.html</link>
  <description>&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;img alt=&quot;&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; src=&quot;http://www.livingandart.com/wp-content/uploads/2009/01/dsc_0056_edited-1.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 18.0pt; line-height: 115%; font-family: Rackham,serif;&quot;&gt;Changeling: the Lost&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 20.0pt; line-height: 115%; font-family: Crackhouse;&quot;&gt;Venice: Broken Masks, Shattered Dreams&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;Prologue - part 1&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;In the night of Venice a young man ran through the streets. At every turn he could feel it on his back. He would burst through gathered crowds, who would stare at him. But when he looked at them he would just cry and run even faster. In the Calle de&apos;la Morte his pursuer caught him. Blood splattered the streets and seeped into the snow, just as the clocks struck 1 am.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;It was mid December, 2009, and a cold night in the city of Venice. The wind from the North blew down snow from the Dolomites, and fog rolls in off the lagoon. In the quaint little English pub, the Devil&apos;s Forest, Clio awaits her motley to arrive.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Clio, dressed in a simple black dress, is curvy and with dark Italian features. However, her mien shows her skin is a light green, with silvery scales and vibrant red hair. She looks up from her drink of Campari as the door of the pub opens and from the cold walks in one of her motley. Stooping under the door frame, the gangly and dishevelled Stitches rubs his arms to get warm and goes to the bar to meet Clio. Stitches is as his name sounds, with his mien showing his skin to be pallid and grey, with stitches about the joints of his limbs and long lank black hair.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Hearing the sound of familiar voice, Freki looks up out of her booth in the pub and realises she was in fact early, and joins her motley. Freki nurses a pint of ale, and scratches her tufty hair and ears, her wolf like nature causing her no end of issues with fleas. Her nails are gnarled and she gnaws at one while they wait for the rest of the motley to gather.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Finally Sonata, scruffily dressed in a battered suit with shoulder length hair, almost drifts in from the fog. His mien shows that he is composed of mist and smoke, with his hair drifting about on and unseen breeze. He puts out his cigarette and orders a whiskey. Else arrives shortly after Sonata, wearing a large waterproof coat and her work overalls, all covered in grime. Compared to the others she is much shorter, and her mien shows that she has dark eyes, and oil stained skin and pointed ears.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;With the motley gathered, Clio informs them that they have been invited to a party held at Club Casanova, by the Spring Courtier, Malvolio, leader of the Hundred Masks motley. Stitches adds that they have also been invited to a show being performed by the Skulls of Arlecchino at the Teatro Fenice, home to the House of Autumn. The motley decides that they will call in on Malvolio and then head onto the show at the theatre. However, not liking the company of others, especially the House of Spring, Else decides to go and wait at her boat and will meet them later to go to the theatre.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Walking through the quiet, foggy streets of the Northern district of Venice, Cannaregio, the motley makes it&apos;s way to Club Casanova, near to the train station. As they approach they see it is shut, but sat on the steps is a woman in a black trench coat. Her skin is reptilian, her eyes red with slit pupils, and smoke puffed out of her nostrils. Clio recognised her as Maria Cutlass, a Draconic Fairest, and Malvolio&apos;s bouncer. They should her the invitation and after berating Clio for not show her face at Malvolio&apos;s parties more often, the troupe went to the back entrance and to the party.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Entering the party, they were hit by the smell of opium, absinthe, hashish and flowers. This back store room of the club was now a salon, with sofas and make shift beds covered in luxurious throws. There was a warm fire and people lazing about, both mortal and changeling. Malvolio, a swarthy and smartly dress man, in a fine suit and a goatee, greeted them. He flashed his smile and he smelt sickly, of carnations and other intoxicating flowers. His mien showed his skin was pale like petals, his lips as inviting as a flower to a bee, and his hair was purple.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;The motley sat, discussed how things were, how the House of Autumn fared and if they were going to the opera. Malvolio offered a variety of narcotics and food, with Sonanta enjoying a cigar, Freki almost getting stoned on a brownie, and Stitches getting his water spiked with LSD. They also spoke to Tybalt, another of Malvolio&apos;s motley. He took an interest in Freki before insulting her, calling her a dog. Tybalt himself was a Beast, his seeming being cat like.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;There was a knocking on the door and two more changelings entered the club. The first, dressed in a smart yellow jacket and with yellow feathers sprouting from under his collar and cuffs, was Count Carnelian. The Count was the leader of the motley known as the Harlequins of Carnelian. He was also the Columbine, a title within the Court of Carnival. As a Spring courtier and of Carnival, it was up to Carnelian to organise the official balls of Carnival, but also to ensure that other parties did not get out of hand and attract too much unwanted attention. Clio remembered that the Count had banned Malvolio from holding parties previously for a year due to the unfortunate deaths of 3 mortals at one of his parties. They had died of drug overdoses from glamour infused drugs derived from goblin fruit.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;The motley watched as Malvolio and the Count spoke to each other and strong words were exchanged. The Count&apos;s companion was another of his motley, the Glass Elemental, Lady Murano.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; The motley left the club, needing time to meet Else and go to the Teatro Fenice. Stitches was suffering from the spiked drink, and he saw streamers in his vision and gargoyles leered back at him. It took a moment for him to get a grip and realise that his Keeper was not here and that he was safe with friends.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;They met Else at the Rialto bridge and carried on towards Campanile, and from there to the Teatro. The &lt;a href=&quot;http://en.wikipedia.org/wiki/La_Fenice&quot; rel=&quot;nofollow&quot;&gt;Teatro&lt;/a&gt;, loomed over them as they exited into the square from the Frezzaria. The large, classical building towered above them. The steps swept up to the entrance. The motley entered via a side entrance, being greeted by an Autumn courtier, Mr White, a Gravewight and mime artist of the Skulls of Arlecchino motley. This motley was in charge of performing and organising the &lt;a href=&quot;http://en.wikipedia.org/wiki/Commedia_dell&amp;#39;arte&quot; rel=&quot;nofollow&quot;&gt;commedia della&apos;arte&lt;/a&gt;, a means for the Autumn court to harvest glamour and teach through plays the dangers of the Fae.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;In the seats, high up in the theatre, the motley watched the Skulls perform an Opera, not unlike that of Wagner, depicting a terrible tale of elves and the tricks that they can play. Sonanta noted that in the aisles there were others, also changelings, dressed as goblins, moving about trying to scare the audience.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;The opera reached its terrible conclusion, and the motley could feel the fear rising, and some of the audience gasped and cried out in fright. Glamour was plentiful and the night drew to a close, with the motley being ushered to a private bar where the rest of the changeling audience gathered.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;The motley had the pleasure of meeting Captain Polo, a Water Dweller Ogre, and some of his motley, the Silk Road Pirates. Polo was the Ranger of the Thorns for the House of Autumn, and so knew Else well she had helped fix a boat for the Pirates. They also met some of the Library of the Lions, the motley that took care of the tomes and books kept by the House of Autumn. Sonanta tried to speak with one of them, the mad artist Wizened, Tristan Titian. Lastly there was the Eric Red and Sidney Signus, a wax like Mirrorskin ringmaster, and a swan like dancer. Both were of the Skulls, with Eric being the leader of that group.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; As the night drew to a close the motley left the Teatro and headed home. However, as Sonanta looked up he spotted something on the rooftops. There, on the roof of the &lt;a href=&quot;http://www.chiesasansalvador.it/eng/ssalv_dove.php&quot; rel=&quot;nofollow&quot;&gt;Church of San Salvador&lt;/a&gt; sat a dark being, its cape flapping in the wind and its eyes red and glowing.&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/actual-play-changeling-the-lost&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Wed, 11 Aug 2010 10:29:06 GMT</pubDate>
  <title>Getting New Players</title>
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  <description>&lt;div&gt;&lt;p style=&quot;text-align: center; &quot;&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; alt=&quot;&quot; src=&quot;http://www.critical-hits.com/wp-content/uploads/2009/12/Dungeons_and_Dragons_game.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;&lt;span style=&quot;line-height: 17px;&quot;&gt;&amp;quot;If we have it, they will come&amp;quot; - &lt;/span&gt;&lt;/em&gt;&lt;span style=&quot;line-height: 17px;&quot;&gt;Daisy - Spoofing &apos;Field of Dreams&apos; - Gatherings - Spaced Series 1&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;So recently I have been busy working away on my Changeling setting. More importantly writing up NPCs for the game which is due to start soon. I have the first two episodes drafted and the rest of the chronicle outline is ready. But more importantly I have new players.&lt;/p&gt;  &lt;p&gt;Some of you who have been reading my own personal blog, or this one, will be aware that my wife is one of my gaming group. She has now had 2 tours of duty in gaming. The first being a few games of Unhallowed Metorpolis. The other being my long chronicle of Vampire: the Requiem. Let&apos;s just say she has got into gaming with little issue, enjoying the roleplay aspect over the dice rolling.&lt;/p&gt;  &lt;p&gt;Of course getting some new players is tricky. You want to find people that mesh with your gaming style, the types of games you run, and of course as a group will all get along. I have succeeded and failed at recruiting players to a varying degree. This time round I went hunting once more. First to the local wargaming group meetup in town, and then to the pub to meet some mutual friends of a previous player from my group.&lt;/p&gt;  &lt;p&gt;The result. 4 new players. Two are fairly young and a couple. One is an avid wargamer of the GW line of games. His girlfriend is also a wargamer. She however has only ever had the experience of playing DnD, while her man has been dying to find a World of Darkness gaming group.&lt;/p&gt;  &lt;p&gt;The other two players are also a couple, and work in the computer games industry as artists. Needless to say they have their own history of wargaming and computer games. However neither has roleplayed table top wise.&lt;/p&gt;  &lt;p&gt;So a good mix. I have one player who knows the system to the games and others who are just looking for a fun time.&lt;/p&gt;  &lt;p&gt;To break the ice we played through the Terrifying Tale of James Magnus, from World of Darkness: Ghost Stories. I had some pre-generated characters for everyone to play. What was a great surprise was how in character they played, and the extra details they added to their characters as the game went on. Characters got spooked, knifed, shot and killed as the ghosts haunted the house. I was utterly impressed by the level of in character gaming I was getting from all the players, especially from those newest to the hobby.&lt;/p&gt;  &lt;p&gt;All &amp;nbsp;in all then a good batch of players who have now provided quite the mix of twisted changeling characters.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;So some advice with getting new players?&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Don&apos;t be shy. Be confident.&lt;/strong&gt;&amp;nbsp;Players tend to flock to storytellers who are confident in their own skills.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Gut Feeling. We may all be gamers but we don&apos;t all have to be friends.&lt;/strong&gt;&amp;nbsp;If you don&apos;t think someone will suit your gaming group then don&apos;t be afraid of saying no. Just because we are gamers doesn&apos;t mean we are friends by default. Your gut feeling is always a good indicator.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Boot Camp. &lt;/strong&gt;Boot camp the players. Just as you must prove to them you can run the game, they have to prove that they a) can game b) fit your group c) not be social trolls and weird out the other players.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Noobs are Uncut Diamonds. &lt;/strong&gt;&amp;nbsp;Yes really. You can find some of the best players in the world in those who haven&apos;t played/played that game system.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Social Networks are your friend.&lt;/strong&gt;&amp;nbsp;Use them to find players, organise players, make the gaming exciting (a written form of trailer to the game perhaps with images attached to inspire). All these things grab the attention of the players.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via email&lt;/a&gt;   from &lt;a href=&quot;http://ethericlabs.posterous.com/getting-new-players&quot; rel=&quot;nofollow&quot;&gt;Etheric Labs&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Wed, 04 Aug 2010 09:23:21 GMT</pubDate>
  <title>Changeling the Lost : Character Generation and Films</title>
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  <description>&amp;nbsp;So which film for a next week (Monday 9th) Changeling Character generation session/Changeling movie inspiration? Choose just two.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.livejournal.com/poll/?id=1601502&quot;&gt;View Poll: Which movie for Changeling session&lt;/a&gt;&lt;/div&gt;These are just the films that Sam and I have so other suggestions are welcome.</description>
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  <pubDate>Thu, 29 Jul 2010 10:41:53 GMT</pubDate>
  <title>A World of Darkness</title>
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  <description>&lt;div style=&quot;text-align: center; &quot;&gt;&amp;nbsp;&lt;a href=&quot;http://paintagram.deviantart.com/gallery/#/dh8llc&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://fc06.deviantart.net/fs9/i/2006/042/8/4/House_of_Flies__by_Paintagram.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;strong&gt;&lt;em&gt;A World of Darkness&lt;br /&gt;&lt;br /&gt;&amp;nbsp;The Terrifying Tale of James Magnus&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Monday 2nd of August, 8:30 pm - Midnight&lt;br /&gt;&amp;nbsp;&lt;/div&gt;</description>
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  <pubDate>Tue, 13 Jul 2010 23:16:45 GMT</pubDate>
  <title>Vampire: the Endless Waltz - Episode 7 part 1</title>
  <link>http://etheric-labs.livejournal.com/22026.html</link>
  <description>&lt;o:smarttagtype name=&quot;place&quot; namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot;&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name=&quot;City&quot; namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot;&gt;&lt;/o:smarttagtype&gt;  &lt;h1 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;;&quot;&gt;Vampire&lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-size: 36pt; font-family: DeadGrit;&quot;&gt;:&lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;;&quot;&gt; The Endless Waltz&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;h2 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt;Episode 7: Knight of the Long Knives &lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-family: &amp;quot;Garish Monde&amp;quot;; font-weight: normal; font-style: normal;&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt; Part 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h2&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Following the events of the previous night, Kane awoke to find himself in the bathtub. His clothes were still ruined from where he had been staked and he was hungry. Very hungry. There was a knock at the bathroom door and he heard Karl, Dimitri&amp;rsquo;s ghoul, ask if it was OK to come in. Kane get his Beast in check, and allowed Karl to come in, who told Kane that Dimitri had asked him to feed Kane so that he would be sated until the herd they had called arrived.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Meanwhile Thessaly was once more at her desk in the icy cold of her run down house in &lt;st1:place w:st=&quot;on&quot;&gt;Salford&lt;/st1:place&gt;. She was trying to make some sense of the documents she had recovered from the asylum. Just what the hell were they researching? What were they testing on the patient there? And why the hell were the Ordo Dracul there? She had many questions.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;There was a knock at the door, and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; felt her Beast squirm. Whoever was there was powerful. And right now was not the best time to be spotted with stolen documents. It could even be the Ordo Dracul. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; quickly moved to hide in one of the cupboards and listen out. There was another rapping at the door and she heard a familiar voice as the door open. It was Dr Auldwyn. The one person she really didn&amp;rsquo;t want to see.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;She headed up stairs and greeted the Dr. He was dressed in his typical tweed suit and bow tie, and took out a pocket handkerchief and dusted a chair off before sitting. He asked &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; what happened at the asylum, asking why she had left and who had broken in. He also asked about the missing documents. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; lied, saying that she didn&amp;rsquo;t know where the documents were, and that they more than likely were with those who broke in. She told him of the Ordo Dracul and of Lauren Esten, who Hugo remembered was in fact being hunted for by the Myrmidon. In light of all this he asked &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; to keep quiet about the break in, and that he would call on her services again considering she had left her post at the asylum.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Kane, now having fed and healed a little, took a call from the Constable, Ihram. They needed his presence at a house in the suburbs. The address was the same one he had in the message from his sister.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Arriving at the house, with Dimitri who had driven them there in his Porsche, they saw that the house was in fact a police crime scene. At the front door was Ihram, and it was simple to presume that the officers working the case were ghouls.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Going into the house with Ihram, Kane and Dimitri were hit by the stench of blood. The house was a squat. It was filled with junk and rubbish. But worse yet was the kitchen. Sat in a chair, bloodied and bruised and pale and gagged, was the body of Kane&amp;rsquo;s sister. She had been drained of blood from multiple cuts. But no bite marks. It was a shocking scene to see her like this in such a terrible place. Even Dimitri was disturbed by the scene.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;But there was more. Ihram gave Kane a portable DVD player and four tarot cards. The cards were &amp;lsquo;The Final Judgement&amp;rsquo;, &amp;lsquo;The Four of Cups&amp;rsquo;, &amp;lsquo;The Devil&amp;rsquo; and &amp;lsquo;Temperance&amp;rsquo;. They then watched the DVD. On it they saw Kane&amp;rsquo;s sister, alive, struggling with her bonds as a knife could be seen in shot. There was a voice and it said;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&amp;ldquo;You&amp;rsquo;ve gambled with life now twice. First you gamble as mortals. You were born. Then you gambled again and were reborn. And now you keep on gambling. Every day the world has the odds stacked against you. And now you have gambled against the odds and lost. Give up. Give up your crusade, give up on the election, plug the plug on it, stop gambling with more that you can afford. Admit to all that you have lost. That, or next time you come to the table make sure you have a full house or a royal flush. Or maybe play with a different deck.&amp;rdquo;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;It was Ihram who was also able to answer Kane&amp;rsquo;s mystery regarding the vampire who he rescued from the hunters. Apparently she is the first vampire in some time to bear a symbol that has only been seen on members of the Brood. Ihram suggested that the coterie be careful and on the look out for these vampires, as the Brood is an even greater threat to the city and had only just been eliminated from city 5 years ago. Taking the cards, the DVD and one of the knives used to kill his sister, Kane left, shifting form and flew to &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt;&amp;rsquo;s house. Dimitri left with little else to left to follow up clues on Zahred Zilber at his Ascension Club. Dimitri was hoping that he may get a chance to speak to Zahred Zilber; however, this did not happen. But in the heaving club Dimitri did spot someone go into the VIP area with a mortal. It was Lauren Esten. Rather than alert her Dimitri called his sire, Spokesman Rain.&lt;br /&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Almost two weeks pass, and on Friday the 17&lt;sup&gt;th&lt;/sup&gt; of December the coterie is gathered again by Patrick Falken. In the last two weeks &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; had made some progress with researching the history of the Kitab Si&amp;rsquo;lat. Kane had been looking for more clues to the death of his sister.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Patrick Falken thanked the coterie for their service, and that he only one more thing to ask of them. He asked them all of their opinion of the election and if they believed that he would win the election. He then asked if there is anything that they truly wish to have. Kane of course wanted more influence within the Carthians and a chance to find his sister&amp;rsquo;s killer. Dimitri asked for more influence within the Carthians and control of the Ascension Club (which had been taken by the Myrmidon) while Thessaly wanted more guarantees for the Circle of the Crone and access to any texts that may be of use to her grandsire.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Patrick Falken explained the election process. He told them of the Rite of the Puppet King. This ritual of blood magic tied would bind the election ballot box to all those who were taking part in the election. If the ballot box is tampered after the ritual and before the count then all of those taking part in the election would feel it. However, there is another lesser known ritual that can be used on the ballot papers, called the Rite of the Thousand Fangs. This ritual would be able to alter the vote on the ballot papers. It would be this ritual that Patrick Falken would have used on the ballot papers. But for this to work he needs the help of &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt;, and also the entire coteries cooperation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;The coterie deliberated and concluded that they would help fix the election for Patrick, in exchange for the things he promised.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Patrick gave them the location of the printers where the ballot papers were being prepared. The election would take place on the 21&lt;sup&gt;st&lt;/sup&gt; of December, the longest night. So the coterie had only 4 days to act. However, that night would not be one as they had a prior engagement with the Circle of the Crone. That night was the night of the Winnowing ritual.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Driving up to a farm on the hills about &lt;st1:city w:st=&quot;on&quot;&gt;&lt;st1:place w:st=&quot;on&quot;&gt;Manchester&lt;/st1:place&gt;&lt;/st1:city&gt; the coterie could see the flames from numerous torches and a bonfire that illuminated the gathering. The nearby field was filled with vehicles, while the farm yard had been taken over by the Acolytes and turned into a small market. There were numerous wares on sale, animals, herbs and those Acolytes who are selling their services.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;st1:place w:st=&quot;on&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;Thessaly&lt;/span&gt;&lt;/st1:place&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&amp;rsquo;s sire, Adam, greets the coterie, and thanks Dimitri and Kane for coming and they are honoured guests. He asks that they wait, and perhaps try the blood that has been provided, while he and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; speak to Magus Gregor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;In the warm of the kitchen of the farm house Magus Gregor spoke to &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; with regard to her sacrifice to the gods in penitence for her act of diableri. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; had agreed to embrace another, so that she could understand the cycle of life and death better and bring another into the fold. For this &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; had chosen someone to embrace, a young man called Eric who was part of her mortal coven. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; had chosen him as he wasn&amp;rsquo;t that knowledgeable of actual magic, making him the perfect student and easy to manipulate. Eric had been brought to the farm with the coterie, but under the pretention that it was some form of Wiccan festival.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;The main event of the Winnowing was the Four Seasons, a play that demonstrated to the Acolytes the cycle of life and the roles of the Acolytes within it and within the covenant. On stage masked Acolytes performed the play and human sacrifices were brought out. There was blood and fire and screams, and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; had to restrain Eric.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;</description>
  <comments>http://etheric-labs.livejournal.com/22026.html</comments>
  <category>circle of the crone</category>
  <category>manchester</category>
  <category>carthian</category>
  <category>vampire</category>
  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
  <lj:posterid>10294325</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>http://etheric-labs.livejournal.com/22004.html</guid>
  <pubDate>Mon, 05 Jul 2010 15:12:43 GMT</pubDate>
  <title>Masquerade to Requiem</title>
  <link>http://etheric-labs.livejournal.com/22004.html</link>
  <description>&lt;div style=&quot;text-align: center; &quot;&gt;&lt;img width=&quot;234&quot; height=&quot;318&quot; alt=&quot;&quot; src=&quot;http://vtm-core.hit.bg/img/vtm236.jpg&quot; /&gt;&lt;img width=&quot;200&quot; height=&quot;318&quot; alt=&quot;&quot; src=&quot;http://geekadelphia.com/wp-content/uploads/2009/09/vampire-requiem-art.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;So the third rpg that I ever bought and ran was Vampire: the Masquerade 2nd Edition Revised. It was a revelation to me. Buffy was on TV and Angel had also just started to be shown. I had also just seen the first Blade film. So really the right mix for a geeky 16 year old with goth inclination. Previously I had run Star Wars 2nd Edition revised and D&amp;amp;D Classic 18th edition.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Vampire blew my mind. First up the ease of the system, compared to D&amp;amp;D, and the similarity to West End Games D6 system. But really it was the setting. Centuries old conspiracies, various variations of undead, and of course all this wrapped up in a dark modern setting. I was hooked.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Now lets be honest here. The first Vampire chronicle I ran was filled with cliches. Oh man where to begin. It was set in San Francisco, it played up to every clan stereotype going. There was some Mayan temple. Some form of blood demon. Hey I was 16! I&apos;m allowed blood demons froma Mayan temple near the Golden Gate Bridge!&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; When I finished playing Vampire I started on Mage: the Ascension, and by this point I had gotten out of my system all the typical tropes. Thank the gods! But that is not to say that I forgot about Vampire. I now wanted to run the game set in the UK. And I was also battling the issue of Clan vs Camarilla. I was trying to figure out why the hell a vampire would really always follow the line set by the Clan. Surely the needs of the Camarilla were more important. I was really beginning the question the very heart and soul of the political setup of the game, and the way it had been presented. I wanted more conflict, but my understanding of these things was limited. I guess that is where mage came in with the Traditions and sub Traditions and crafts. I realised that this type of political landscape is what I need in Vampire.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Then I picked up the Player&apos;s Handbook and in there was absolute gold. A section dealt with Clans and it started along the lines of &apos;You can choose your friends, and not your family&apos;. I think it even gave an example. Such as &apos;It is the will of Clan Brujah&apos; and the response being &apos;Yeah what ever. Fuck off!&apos;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;So while I cooked the setting for Vampire Manchester (my Mage chronicle taking place in that setting), and started to think more and more about factions, and factions within factions.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;And then something happened. Gehenna and Vampire: the Requiem.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; Requiem had me sold with just four things. More factions, less clans, clan bloodlines, no more generation. Finally a setting could be a balance of all these Covenants, and without any being considered the bad guys (something I love hate about Mage: the Ascension by the way). With less Clans clan actually becomes more important as they become larger power blocks, and well formed bloodline rules made bloodlines respected, and feared, rarities.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; So without much effort my Vampire: Masquerade Manchester setting became a Requiem setting.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;I&apos;m now going to summarise what I like about what Requiem changed.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Gothic Punk no more - It was fun to begin with but after a while there is only so much you can take. The mood of the game becomes too much of a joke. Requiem&apos;s Modern Gothic better reflects the world we live in now. It&apos;s like the difference between watching Batman (Tim Burton), and The Dark Knight (Chris Nolan). Both great but one is more relevant to our times.&lt;/li&gt;&lt;li&gt;Covenants - OK I love the Camarilla. I love the Sabbat. But there comes a time where being on one side or the other becomes tiring. The way Requiem did away with that and allowed for cities to be a fine balance of power between 5 (or more) groups, while removing the idea of cities being constantly under siege/at war, made the issues for each city individual. So what if two cities have both got Invictus Princes. The problems facing each are different. One may have a Carthian uprising to deal with while the other in fact needs his Carthian allies, and Lancea Sanctum allies, and Crone allies, and Ordo Dracul allies, to defeat an incursion of VII. In one fell swoop Covenants redrew the scale of the game to local politics, where being a member of a Covenant doesn&apos;t mean you have immediate allies half a world away.&lt;/li&gt;&lt;li&gt;Clans - Choosing clans was a bitch. So many choices made character generation tiresome. Now you know what you are getting when a player says, &apos;I&apos;m a Gangrel&apos;, is a particular type of vampire. Unlike when a player would being choosing between the quite similar Brujah and Gangrel of Masquerade. But with small numbers of clans comes better roleplaying. Now you cannot just assume all Gangrel are exactly the same. You are encouraged to break the mould and bring something new to the Clan.&lt;/li&gt;&lt;li&gt;&amp;nbsp;Bloodline rules - Bloodlines are something a player can in fact create or join. Plus a Bloodline is something that can be emphasized in game as part of a character&apos;s heritage. In Masquerade the amount of Clans would make Bloodlines seem unimportant.&lt;/li&gt;&lt;li&gt;Generation gone - Generation was great. It gave a sense of lineage (some thing that the importance of bloodlines reinstalls). But it also made players slide to the inevitable hungry hippos game of munching on elders, just to score more power. The blood potency rules still allow this, but of course now that you can increase in power without going that route, munching on elders is now a major faux pas, and a wonderful short cut to power, rather than a necessity.&lt;/li&gt;&lt;li&gt;Theban Sorcery + Cruac and Coils - I love these things since it adds another layer to Vampiric power. It means you can play character like the old school Tremere with out actually all being the same fucking clan. Once more it removes the need to diablerize just to get the kewl powerz! Instead just join the Covenant you like (or steal from them!)&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Things I miss. The original Vampire: the Dark Ages setting but really, all things considered, you just have to deal with the Crone, Invictus and Lancea Sanctum and their associated internal factions and heresies and pretty much all the clans from Dark Ages can be represented as a Clan/Covenant/Bloodline combo.So there are the things that sold me Requiem. Hope it is of interest.</description>
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  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
  <lj:posterid>10294325</lj:posterid>
  <lj:reply-count>3</lj:reply-count>
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  <guid isPermaLink='true'>http://etheric-labs.livejournal.com/21699.html</guid>
  <pubDate>Sun, 04 Jul 2010 21:40:25 GMT</pubDate>
  <title>Add some character(s) to your game</title>
  <link>http://etheric-labs.livejournal.com/21699.html</link>
  <description>  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;img align=&quot;left&quot; src=&quot;http://www.dvdverdict.com/images/reviewpics/pirates304.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Roleplay games require characters. Characters for your players. But also characters for your players to interact with. These are the cast of the show. These are you allies, enemies and those just passing by. Now as the Storyteller of the game how do you deal with this cast, which can range from just a half dozen for some stories, or scenes, to over 20 or 30? How can we keep all those characters in our heads without either a) going mad or b) turning into Johnny Depp?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The thing is it is all a matter of scale and importance. Some characters need elaborate histories while others just need a few lines of description. Some need a whole host of stats while others just need a suggestion on how powerful they are in the actions that they get involved in.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Let&amp;rsquo;s work from the top down then.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;At the top, are, after the player characters, the other main stars of the game. These characters are critical to the story, and to the plots that they engage in or even instigate. For this reason these characters need the most detail, both in terms of stats and background. We need to understand their motivations, their hopes, their fears, and just how far they are willing to go to see their plans come to pass. It is by being able to answer these questions, and determine their game stats that we now have some idea of the personality that is required to live through these actions and decisions. After all only a certain type of personality is able to commit to these types of actions and goals. And of course in turn they will only have certain stats. It&amp;rsquo;s a lot of hard work, and of course you want each of these key characters to be different, but the pay off is big. These characters will stand out and are the signature of your game, and will be instantly remembered by your players. You now it had worked when you begin to describe who they spot on a video screen and before you have finished one of the players respond with &amp;ldquo;Oh great it&amp;rsquo;s that fucking bitch!&amp;rdquo; Job&amp;rsquo;s a good &amp;lsquo;un!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;So what little things can you do that make these characters stand out? You have elaborate backgrounds, well thought out motivations, and stat lines. Well there are their physical descriptions. Now it is so easy to fall into using certain clich&amp;eacute;s here. All Daeva vampires become sooooo beautiful, sooo sexy. But really the best thing you can do is to make these descriptions fit with their backgrounds. The mundane is not boring, it is believable. And it is also the canvas upon which the more interesting character traits stand out. Too many strange and unique traits become confusing. More useful is when the players can hear a clicking of a case and next see a person who is known for always flicking open and closed a pocket watch. A vampire who smokes is also interesting and means that you can use the smell of that character&amp;rsquo;s cigarettes as a storytelling device. It&amp;rsquo;s these quirks that sell a character. Now quirks don&amp;rsquo;t just have to be physical traits, they can be psychological. Perhaps the character prefers certain colours, or always buys the same newspaper each day at a certain time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;So let&amp;rsquo;s move down the ladder. Characters at the mid and lower levels of importance require a decreasing amount of detail. But just because they don&amp;rsquo;t have character backgrounds that cover every detail of their life, or have complete stat lines, doesn&amp;rsquo;t mean they shouldn&amp;rsquo;t have character. Not all taxi drivers are all the same. This means that even the pedestrians have quirks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;But why should they have quirks? Why should you try and have each character stick in the player&amp;rsquo;s mind? Well in may turn out through the course of a game that even lesser characters become important and these quirks are what make once unimportant, stat free, background less, characters memorable. They suddenly remember where they met that homeless guy, or that cop who reads Shakespeare.&lt;img height=&quot;232&quot; align=&quot;right&quot; width=&quot;304&quot; src=&quot;http://media.comicvine.com/uploads/1/10135/291055-112600-the-mandarin_super.JPG&quot; style=&quot;&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;There are other tools for making characters memorable and stand out. We have mannerisms and their voice. Something that I have seen is that all bad guy characters can end up being the same type of Saturday morning cartoon villains. Deep voices. Menacing stares. Now not all of us are good at mimicking accents. Some of us are just not that confident. But still making the effort to at least describe the manner in which they talk, and their mannerisms (another clue to the personality of the character), makes these characters memorable.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Now we can even apply this on the fly for characters that we need at a moment&amp;rsquo;s notice. All need is a few seconds to note down a few descriptions for each trait; Physical Description, Personality, Mannerisms, Quirk. Now for the time being you don&amp;rsquo;t need to note anything about their background but if this character is worth using again it is worth going back to these notes and expanding these.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;With our cast of characters ready what do we do in play to manage them? Well you know those quick notes for on the fly new characters? That can be applied to characters that have already been written up. We can think all characters in terms of a few descriptions for each of those categories. This means that in our head is a summary of each character, and we can then refer to their full notes if we need details. These summaries can be written down on flash cards and kept on hand if, God help us, we have to deal with many characters at once being spoken to by the player characters. Having to jump between personalities is not easy but the trick for you and the players are these short summaries. If they are memorable to the players then they will be memorable for you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;So there you go, my hints on playing characters, and really how to make a cast of individuals rather than cookie cutter Saturday morning bad guys.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;img align=&quot;bottom&quot; src=&quot;http://mommyblues.files.wordpress.com/2009/11/cookies.jpg&quot; style=&quot;width: 326px; height: 210px;&quot; alt=&quot;&quot; /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-align: justify;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Next up will be some of my opinions on the games I have played. What things I have run, how I have run them, what things worked, what didn&amp;rsquo;t, and what I have still to run. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;</description>
  <comments>http://etheric-labs.livejournal.com/21699.html</comments>
  <category>storyteller advice</category>
  <category>roleplay</category>
  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
  <lj:posterid>10294325</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>http://etheric-labs.livejournal.com/21339.html</guid>
  <pubDate>Wed, 30 Jun 2010 13:31:58 GMT</pubDate>
  <title>Vampire - The Endless Waltz</title>
  <link>http://etheric-labs.livejournal.com/21339.html</link>
  <description>&lt;p&gt;&lt;span style=&quot;font-family: Arial, Verdana, sans-serif; font-size: 12px;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;h1 style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;#39;Blade 2&amp;#39;;&quot; lang=&quot;EN-GB&quot;&gt;Vampire&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: DeadGrit;&quot; lang=&quot;EN-GB&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;#39;Blade 2&amp;#39;;&quot; lang=&quot;EN-GB&quot;&gt;&amp;nbsp;The Endless Waltz&lt;/span&gt;&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;h2 style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot; lang=&quot;EN-GB&quot;&gt;Episode 6: Dancers in the Shadows&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;#39;Garish Monde&amp;#39;; font-weight: normal; font-style: normal;&quot; lang=&quot;EN-GB&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot; lang=&quot;EN-GB&quot;&gt;&amp;nbsp;Part 2&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Following the issue with missing ghoul Kane headed down to the loading bay of the shopping centre while Dimitri informed Patrick Falken of the issue and that he will try and and get everybody to leave before there are any more problems. Meanwhile Thessaly was still at the hospital for the insane and was breaking into filing cabinets.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; In the loading bay Kane and the other vampires and ghouls on security discovered the missing ghoul. He had been burnt to death. Splitting up they went looking for the reason why. But things just got worse as the other vampire soon went missing. Kane and a ghoul found blood stains and then his body, hidden away. He had been staked and beheaded. There was also a van that looked suspicious and Kane was certain he could see containers in there that looked like it was a bomb. Kane then watched as the ghoul on look out was consumed in flames. Kane hid and watched the hunters kill the ghoul with the flamethrower. Kane could barely keep the fear in him down, taking the shape of a raven and flew away before regaining his composure.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Dimitri had just got the guests to leave, and the drugged up Annabel Barbican taken to a taxi. But he was confronted in the club and before the other Kindred still present. Patrick&apos;s rival, Julia Reinhart, demanded to know what was going on. However, Dimitri was not taking any crap, and knowing he had the support of those guests still present, just said it was his party and would do what the hell he liked. Julia, seeing how she had no command of the situation, stormed off, leaving Dimitri to go and find Kane.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Thessaly opened the cabinets and found files on medical blood experiments, Astra Zenca drug trials, autopsy reports on Kindred, and also files stolen from the Ordo Dracul, and information taken from the Sanctified and Acolytes. She read through some and grabbed what she could, noting a CD that bore the same code as the piece of arabic manuscript they found in Dr Tobin&apos;s abandoned car. It was just in time as she spotted issues with the security cameras. Some one was burning them out with flares. And that some one was Lauren Esten and her Ordo Dracul friends. Thessaly acted quickly and made an escape, knowing the main entrance to the wing was blocked off, she found an old laundry chute and escaped through the boiler room of the hospital.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;In the loading bay of the Great Northern shopping centre, Dimitri and his ghoul Karl, watched as the hunters made their escape, they took the vans with them, knowing that the party above was over and they had lost their opportunity. Dimitri then noticed the other ghoul security come out of hiding as the vans left, and a strange raven that flew over their heads, Dimitri&apos;s and then went flying off following the &amp;nbsp;van.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Kane arrived at an old metal working factory near the canals and so he approached, his form offering him the element of surprise. Inside the hunters were removing the explosives from the van. But also the leader of the hunters mentioned that their contact had better have some more information on when to hit the bloodsuckers next. Within the factory there was also a cage which held a bloody and battered woman. She was clearly a vampire who had been captured and the leader of the hunters was questioning her, before beating her again.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Kane landed down on the factory floor and shifted back to human form, before shifting to his cat form. Playfully he tried to get the attention of the hunters, before making such a distraction by which he could steal the key to the cage off the table. With the key in his mouth he once more made his way to cover and shifted back to his human form. He had a plan. Kane had earlier contacted the Constable about the hunters, and that a police strike team would be there to apprehend the men on grounds of terrorism. Kane waited.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; There was then a commotion as the police stormed the factory. Gas grenades were fired in, giving Kane the cover needed to get to the cage and release the female vampire. But as he did so Kane was shot in the back by one of the hunters. Undeterred by the shotgun slug Kane opened the cage and released the woman he launched herself at the hunter and tore his throat out. Kane Grabbed her and they fled, just in time as the entire factory went up in flames.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;On the streets Kane and the woman hid in an alleyway, the police helicopters had not been able to track them. Kane called Dimitri to get picked up as it was an hour before dawn. But as Kane put the phone down he felt the pain of a piece of wood being rammed through his chest. The woman turned on him and sneered. &amp;quot;Thanks for the help&amp;quot;. Dimitri arrived to find the body of Kane left behind some rubbish bags. Dimitri removed the stake and fed Kane some of his blood.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;Meanwhile Thessaly tried to put the clues together. She was researching in her haven, the cold of winter not affecting her. There she learnt more about the daemon Si&apos;lat, about the book the Kitab Si&apos;lat, the myths of the Tremere, and wondered how all this linked to the Ordo Dracul, the Coil of Blood, stigmata and the Lancea Sanctum.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
  <comments>http://etheric-labs.livejournal.com/21339.html</comments>
  <category>manchester</category>
  <category>carthians</category>
  <category>requiem</category>
  <category>vampire</category>
  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
  <lj:posterid>10294325</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>http://etheric-labs.livejournal.com/20762.html</guid>
  <pubDate>Thu, 24 Jun 2010 10:36:56 GMT</pubDate>
  <title>Changeling: The Lost - Players please read</title>
  <link>http://etheric-labs.livejournal.com/20762.html</link>
  <description>&lt;div&gt;&lt;blockquote&gt;&lt;div&gt;&lt;h3&gt;From the White Wolf Wiki, the most complete White Wolf reference&lt;/h3&gt;&lt;div&gt;&lt;div&gt;&lt;a title=&quot;Changeling: The Lost logo&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;&lt;img border=&quot;0&quot; alt=&quot;Changeling: The Lost logo&quot; width=&quot;500&quot; height=&quot;291&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20090501231755/whitewolf/images/thumb/2/22/ChangelingLogo.png/500px-ChangelingLogo.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Changeling: The Lost&lt;/strong&gt; is the fifth game for the new &lt;a title=&quot;World of Darkness (new)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;World of Darkness&lt;/a&gt;, published by &lt;a title=&quot;White Wolf&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;White Wolf&lt;/a&gt;. It was announced via an advertisement in the back of &lt;strong&gt;&lt;a title=&quot;Promethean: The Created Rulebook&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Promethean: The Created&lt;/a&gt;&lt;/strong&gt;, and was released in &lt;a title=&quot;August&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;August&lt;/a&gt; &lt;a title=&quot;2007&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;2007&lt;/a&gt;. Like the main three games (&lt;strong&gt;&lt;a title=&quot;Vampire: The Requiem&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Vampire&lt;/a&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;a title=&quot;Werewolf: The Forsaken&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Werewolf&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a title=&quot;Mage: The Awakening&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Mage&lt;/a&gt;&lt;/strong&gt;), it is a re-imagining of one of the original &lt;a title=&quot;World of Darkness (old)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;World of Darkness&lt;/a&gt; games - &lt;strong&gt;&lt;a title=&quot;Changeling: The Dreaming&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Changeling: The Dreaming&lt;/a&gt;&lt;/strong&gt; - but it radically departs from it&apos;s predecessor. It is heavily inspired by traditional stories of the &lt;a title=&quot;wikipedia:Fairy&quot; href=&quot;http://en.wikipedia.org/wiki/Fairy&quot; rel=&quot;nofollow&quot;&gt;Fae&lt;/a&gt; and other tales of abduction, encompassing everything from cautionary &lt;a title=&quot;wikipedia:Fairytale&quot; href=&quot;http://en.wikipedia.org/wiki/Fairytale&quot; rel=&quot;nofollow&quot;&gt;fairytales&lt;/a&gt; told to children to modern-day &lt;a title=&quot;wikipedia:Urban legend&quot; href=&quot;http://en.wikipedia.org/wiki/Urban_legend&quot; rel=&quot;nofollow&quot;&gt;urban legends&lt;/a&gt; and &lt;a title=&quot;wikipedia:UFO&quot; href=&quot;http://en.wikipedia.org/wiki/UFO&quot; rel=&quot;nofollow&quot;&gt;UFO&lt;/a&gt; stories.&lt;/p&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a title=&quot;Changeling: The Lost Rulebook&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;&lt;img border=&quot;0&quot; alt=&quot;&quot; width=&quot;180&quot; height=&quot;231&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20070502071111/whitewolf/images/thumb/1/17/70000.jpg/180px-70000.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a title=&quot;Enlarge&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;&quot; width=&quot;16&quot; height=&quot;16&quot; src=&quot;http://images1.wikia.nocookie.net/__cb21710/common/skins/common/blank.gif&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;a title=&quot;Changeling: The Lost Rulebook&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Changeling: The Lost Rulebook&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Like &lt;strong&gt;Promethean&lt;/strong&gt;, &lt;strong&gt;Changeling&lt;/strong&gt; is a limited series game. Besides the core rulebook there will be five sourcebooks, one named for each of the seasons and then a final one for the &lt;a title=&quot;Equinox (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Equinox&lt;/a&gt;. It was recently revealed, that due to the game&apos;s popularity, more books would be done for it rather than just the expected five.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;h3&gt;Contents&lt;/h3&gt;&lt;br /&gt;&lt;span&gt;[&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;show&lt;/a&gt;]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li style=&quot;display: none;&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#The_Lost&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;1&lt;/span&gt; &lt;span&gt;The Lost&lt;/span&gt;&lt;/a&gt; &lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#Seemings_and_Kiths&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;1.1&lt;/span&gt; &lt;span&gt;Seemings and Kiths&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#Organization&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;1.2&lt;/span&gt; &lt;span&gt;Organization&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#Powers_and_Abilities&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;1.3&lt;/span&gt; &lt;span&gt;Powers and Abilities&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;/li&gt;&lt;br /&gt;&lt;li style=&quot;display: none;&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#Antagonists&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;2&lt;/span&gt; &lt;span&gt;Antagonists&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li style=&quot;display: none;&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#See_also&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;3&lt;/span&gt; &lt;span&gt;See also&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li style=&quot;display: none;&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#External_links&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;4&lt;/span&gt; &lt;span&gt;External links&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li style=&quot;display: none;&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#References&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;5&lt;/span&gt; &lt;span&gt;References&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;The_Lost&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;&lt;a title=&quot;Edit section: The Lost&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;&lt;/span&gt; &lt;span&gt;The Lost&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;dl&gt;&lt;dd&gt;&lt;em&gt;Main article: &lt;a title=&quot;Changeling (nWOD)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Changeling (nWOD)&lt;/a&gt;&lt;/em&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a title=&quot;Changeling skull&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;&lt;img border=&quot;0&quot; alt=&quot;&quot; width=&quot;180&quot; height=&quot;180&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20090502020811/whitewolf/images/thumb/c/c1/SkullCTL.png/180px-SkullCTL.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a title=&quot;Enlarge&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;&quot; width=&quot;16&quot; height=&quot;16&quot; src=&quot;http://images1.wikia.nocookie.net/__cb21710/common/skins/common/blank.gif&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;Changeling skull&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Changelings, also known as the Lost, are humans who were abducted by the &lt;a title=&quot;Fae&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Fae&lt;/a&gt;. Unlike most who suffer this fate, the Lost have managed to find their way back through the &lt;strong&gt;&lt;a title=&quot;Hedge&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Hedge&lt;/a&gt;&lt;/strong&gt; to the mortal world, but their time in the Faerie realm (Arcadia) has irrevocably changed their bodies, minds and souls. A Changeling&apos;s true, inhuman mien is hidden by the Mask, the aspect of Fae magic that makes Faerie creatures and artefacts seem mundane to mortal eyes, but very few Changelings are able to reclaim their old lives, or make entirely new ones, without retaining ties to the fae realm.&lt;/p&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;Seemings_and_Kiths&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;[&lt;a title=&quot;Edit section: Seemings and Kiths&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span&gt;Seemings and Kiths&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;dl&gt;&lt;dd&gt;&lt;em&gt;Main article: &lt;a title=&quot;Seeming&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Seeming&lt;/a&gt;&lt;/em&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;p&gt;While every Changeling is unique, those who have shared similar experiences in Faerie notice similarities in the physical changes they have undergone. These loose categorisations are referred to as &lt;strong&gt;Seemings&lt;/strong&gt;. Within each Seeming are more specific groupings called &lt;strong&gt;Kiths&lt;/strong&gt;.&lt;/p&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;Organization&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;[&lt;a title=&quot;Edit section: Organization&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span&gt;Organization&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;dl&gt;&lt;dd&gt;&lt;em&gt;Main article: &lt;a title=&quot;Court (CTL)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Court (CTL)&lt;/a&gt;&lt;/em&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;p&gt;Changelings find themselves alienated from normal mortals, as they are no longer mortal themselves. They therefore often congregate into small groups, sometimes called &lt;em&gt;motleys&lt;/em&gt;. More formally, they make use of ancient pacts made by the Fae with the seasons (at least in Europe; in other places there are Courts aligned with other things of similar symbolic power, like the cardinal directions or the sun and the moon). They align themselves into seasonal Courts which offer them some measure of protection against the True Fae. Each Court has supernatural influence over a strong emotion and the physical aspects associated with their season.&lt;/p&gt;&lt;br /&gt;&lt;dl&gt;&lt;dd&gt;&lt;em&gt;Main article: &lt;a title=&quot;Entitlement&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Entitlement&lt;/a&gt;&lt;/em&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;p&gt;Some Changelings also join noble orders, societies with narrower agendas bound by supernatural pledges. These grant their members an &lt;strong&gt;&lt;a title=&quot;Entitlement&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Entitlement&lt;/a&gt;&lt;/strong&gt;, a title and responsibility which carries social and supernatural weight. As well as marking them as a member of an exclusive group of Changelings, having such an entitlement also carries the double-edged sword of attracting the notice of the True Fae.&lt;/p&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;Powers_and_Abilities&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;[&lt;a title=&quot;Edit section: Powers and Abilities&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span&gt;Powers and Abilities&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;dl&gt;&lt;dd&gt;&lt;em&gt;Main article: &lt;a title=&quot;Contract&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Contract&lt;/a&gt;&lt;/em&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;p&gt;The magic of the True Fae is based on contracts made with elements, living things, and even concepts. In their own Realm, they have complete control over such things; in the mortal world, they wield lesser yet mighty power. Changelings, having been touched by and made part of Faerie, are able to learn clauses of these Contracts, giving them many supernatural powers. As these are granted by Arcadia&apos;s ruling forces of fate and time, these powers have &lt;strong&gt;Catches&lt;/strong&gt;, loopholes in the Contract that allow the Changeling to use the power without expending their store of &lt;strong&gt;&lt;a title=&quot;Glamour (CTL) (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Glamour&lt;/a&gt;&lt;/strong&gt;, the magical essence of Faerie.&lt;/p&gt;&lt;br /&gt;&lt;dl&gt;&lt;dd&gt;&lt;em&gt;Main article: &lt;a title=&quot;Pledge (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Pledge&lt;/a&gt;&lt;/em&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;p&gt;Apart from Contracts, Changelings are able to use the Fae&apos;s connection to fate to bind mortals and Changelings into &lt;strong&gt;&lt;a title=&quot;Pledge (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Pledges&lt;/a&gt;&lt;/strong&gt;, agreements which are infused with Glamour and supernaturally enforced by the rules of Faerie. Both sides must uphold their end of the bargain, but Changelings, like the Fae themselves, are often adept at making agreements which favour themselves.&lt;/p&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;Antagonists&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;&lt;a title=&quot;Edit section: Antagonists&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;&lt;/span&gt; &lt;span&gt;Antagonists&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;dl&gt;&lt;dd&gt;&lt;em&gt;See also &lt;strong&gt;&lt;a title=&quot;Autumn Nightmares&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Autumn Nightmares&lt;/a&gt;&lt;/strong&gt;.&lt;/em&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;p&gt;Aside from the True Fae themselves, Changelings encounter many other dangers:&lt;/p&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;The &lt;a title=&quot;Exiled (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Exiled&lt;/a&gt;&lt;/strong&gt; - True Fae who have been cast out of Arcadia by their fellows. Though their powers are lessened, most are still more than a match for all but the mightiest Changelings. They are sometimes known as &lt;a title=&quot;Charlatan (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Charlatans&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a title=&quot;Fetch (CTL) (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Fetches&lt;/a&gt;&lt;/strong&gt; - Beings made of Glamour and scraps, Fetches are the &lt;em&gt;doppelgangers&lt;/em&gt; left behind by the True Fae to replace those they abduct. Not all are aware of their true nature, but when a Changeling meets her Fetch the outcome is rarely amicable.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a title=&quot;Loyalist (CTL) (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Loyalists&lt;/a&gt;&lt;/strong&gt; - these Changelings are, wittingly or otherwise, working for their True Fae masters.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Privateers&lt;/strong&gt; - Changelings who kidnap humans or other Changelings in order to trade or sell them to Hobgoblins or True Fae.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a title=&quot;Bridge Burner (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Bridge Burners&lt;/a&gt;&lt;/strong&gt; - a faction of Changelings who wish to destroy all the gateways to the Hedge, preventing the True Fae from abducting any more humans. This is dangerous both because Changelings need access to the Glamour the Hedge can provide, and because such acts of vandalism are likely to attract the True Fae.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;The &lt;a title=&quot;Soulless (page does not exist)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Soulless&lt;/a&gt;&lt;/strong&gt; - Changelings who lost their souls on their return journey through the Hedge; they are unpredictable and often dangerous.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;The Mad&lt;/strong&gt; - Changelings whose return from Faerie shattered their minds entirely.&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;See_also&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;&lt;a title=&quot;Edit section: See also&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;&lt;/span&gt; &lt;span&gt; See also &lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;a title=&quot;Changeling: The Lost Rulebook&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Changeling: The Lost Rulebook&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a title=&quot;Changeling: The Lost books&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Changeling: The Lost books&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;External_links&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;&lt;a title=&quot;Edit section: External links&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;&lt;/span&gt; &lt;span&gt; External links &lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;a title=&quot;http://www.white-wolf.com/changeling/index.php&quot; href=&quot;http://whitewolf.wikia.com/index.php?title=Special:Outbound&amp;amp;f=Changeling%3A_The_Lost&amp;amp;u=http%3A%2F%2Fwww.white-wolf.com%2Fchangeling%2Findex.php&quot; rel=&quot;nofollow&quot;&gt;White Wolf&apos;s Official Changeling site&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; name=&quot;References&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;&lt;span&gt;&lt;a title=&quot;Edit section: References&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;edit&lt;/a&gt;&lt;/span&gt; &lt;span&gt;References&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;Retrieved from &amp;quot;&lt;a href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost&quot; rel=&quot;nofollow&quot;&gt;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost&lt;/a&gt;&amp;quot;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style=&quot;margin-top: 1em; clear: both;&quot;&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a title=&quot;Special:Categories&quot; rel=&quot;nofollow&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Categories&lt;/a&gt;: &lt;span&gt;&lt;a title=&quot;Category:Games&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Games&lt;/a&gt;&lt;/span&gt; | &lt;span&gt;&lt;a title=&quot;Category:World of Darkness (new)&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;World of Darkness (new)&lt;/a&gt;&lt;/span&gt; | &lt;span&gt;&lt;a title=&quot;Category:Changeling: The Lost&quot; href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost#&quot; rel=&quot;nofollow&quot;&gt;Changeling: The Lost&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;div&gt;via &lt;a href=&quot;http://whitewolf.wikia.com/wiki/Changeling:_The_Lost&quot; rel=&quot;nofollow&quot;&gt;whitewolf.wikia.com&lt;/a&gt;&lt;/div&gt;&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;- Follow the Links to get ideas so we can do a character design session&lt;br /&gt;- Also remember you will be playing experienced characters so you will have lots of room for customization&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description>
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  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
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  <pubDate>Wed, 23 Jun 2010 17:54:23 GMT</pubDate>
  <title>Vampire: the Endless Waltz - Episode 6 Part 1</title>
  <link>http://etheric-labs.livejournal.com/20539.html</link>
  <description>&lt;p&gt;   &lt;/p&gt;&lt;br /&gt;&lt;h1 style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;;&quot;&gt;Vampire&lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-size: 36pt; font-family: DeadGrit;&quot;&gt;:&lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;;&quot;&gt; The Endless Waltz&lt;/span&gt;&lt;/h1&gt;&lt;br /&gt;&lt;h2 style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt;Episode 6: Dancers in the Shadows &lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-family: &amp;quot;Garish Monde&amp;quot;; font-weight: normal; font-style: normal;&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span lang=&quot;EN-GB&quot; style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt; Part 1&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.conferences-uk.org.uk/logos/conferences-uk.org.uk_conference_image_big_3294th.jpg&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Following the events at the labs and the junk yard the coterie had revealed what they had discovered to Patrick Falken and Chamberlain Odans, who both advised that with respect to the issues with the Ordo Dracul that they should continue as if they were not aware of them. Instead they should lure them out and their Invictus allies. As for the traitors to the Carthians, Lauren Esten had gone to ground and was currently being sort out by the Myrmidon so that she could be questioned over the events of the Prefect&amp;rsquo;s death. As for the final death of Jacob Lewis as Kane&amp;rsquo;s hands, the issue was to be brushed under the carpet by Patrick Falken, Kane having previously revealed this issue to him.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;It was December now and the nights were getting very long, the perfect time for any real chaos to occur within the ranks of the Kindred. Kane awoke and met with Constable Ihram in a church grave yard to discuss the issue of the Ordo Dracul and Lauren Esten. Lauren had still not been found and Kane was ordered to keep an eye out. Kane then received a call from an old work college who said that he had just met Kane&amp;rsquo;s sister and that she was in the city and she had been looking for him as it had been some time since they had last spoken or seen him.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Following this meeting Kane headed to the Great Northern centre where Club Hangman&amp;rsquo;s was located, and where he would meet Thessaly, Dimitri, Patrick, Spokesman Rain and a few others to discuss last minute preparations for the following night&amp;rsquo;s party. Happy with the arrangements Patrick congratulated Dimitri and the others before they were interrupted by Dr Hugo Emris Auldwyn. He wanted to meet with Thessaly, and in a curtained off area he asked if she, being a member of the Crone and so with not real ties to the party tomorrow, would go to the asylum and keep watch over a patient and observe him. He needs someone to watch and she will be compensated by the Chairman. But he also wishes for Thessaly to give her insight on the man, her knowledge and skills being of use.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;The next evening Thessaly arrived at the Cheadle Hulme Hospital, a psychiatric centre and the former Manchester Asylum. It was a dark and imposing red brick Victorian building, and the rain only made it seem more sinister. She had been given by a ghoul of Hugo&amp;rsquo;s a uniform and access cards, and a map, that would lead her to the hidden research wing maintained by him. She walked through corridors that at this time of evening were now fairly empty. The odd orderly wheeled a patient to their room, another patient would be walking about, barely noticing her presence. As she got nearer to the west wing she noticed an empty recreation room. It was dark and then the TV blinked on. The screen was just static. It blinked off. Then on again, and from down the corridor Thessaly could hear someone moaning. She went to look, and on a bed, almost forced into the mattress, was a man, his eye wide open looking straight up. He turned to look at Thessaly and spoke.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;&amp;lsquo;One who stands in the helm of shadows and the cloak of nightmares. He is seeking his name, the fallen angel, the bringer of pandemonium, he shall take your souls and lay them bare to the beast. The crows circle and blood will seep from the land and he shall rise!&amp;rsquo;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;The man then went quiet and Thessaly watched as shadows cast by the tress outside, like fingers, fell across his body and then, by some manner, began to creep closer to her. She stepped back and cast a circle of protection. The shadows backed off and all went quiet once more. Thessaly hurried on to the dining hall.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Back at Club Hangman&amp;rsquo;s the party was just getting started. Dimitri had got there early and was dressed up in a smart McQueen suit and a Venetian mask. The other Kindred present were also smartly dressed, some more than others, and they too wore masks for Dimitri had said the party was also a masquerade party and also his death day party.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Eventually the club was filled up, and Kane and Dimitri conversed with Priscus Neils of the Daeva, the Myrmidon, Chamberlain Odans, Spokesman Rain, some of the neonates and ancillea of the Carthians. A few punkish Kindred turned up at the doors, but were soon turned away by security. They were anarchs, those Carthians willing to go to extreme measures for a change in power. But then one person arrived who caught the attention of Dimitri, Annabel Barbican. It seems that the Invictus had taken his bait and accepted his invitation. He proceed to talk to her and to the Chamberlain, exchanging biting remarks until the Chamberlain reminded Annabel to be more courteous in the presence of their host. Kane then received a voice message from his sister. She said that she needed to see him and gave him an address that was located in the suburbs. Kane ignored it and continued with the party.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;It was now that Dimitri hatched his plan, and offered her one of the nicest of the herd to feed on that night. Unknown to her, Dimitri had drugged the man with morphine. He took Annabel to one of the curtained areas and privately watched as she fed on the drugged man. Soon she too was feeling the effects. But before Dimitri could carry out his insidious plan, Patrick Falken had arrived and Dimitri had to present him to the gathered Carthians.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Meanwhile Thessaly had made her way to the secret underground hospital rooms. Accessed from a false freezer door the underground hospital wing was a dim and dark place. It was damp and cold, and deadly quiet. Gone were the mad ramblings of the patients from above. As she made her way down the corridor Thessaly passed a number of empty rooms and then came to the office from which Dr Hugo worked, his laboratory and a room with a large steel door. Within Thessaly could see a padded room, stained with damp and blood and bile. On the walls were things written in blood. Dr A, Dr R, Dr H, and tallies next to them. There was also the name Williamson, and one word that was new to Thessaly. Tremere.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Suddenly at the view hatch her eyes met those of another. His eyes were yellow, his pupils fully dilated. She could see little of his face and so a conversation began. The man spoke of strange things, of experiments, elixirs, his father (who he did not name), and of the things waiting in the shadows. Thessaly could see from his aura that he was quite mad, but also truthful.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Back at the party Dimitri introduced Patrick, first thanking everyone for coming and attending the party, his death day party, and of for showing their support for Patrick. With the pleasantries over Dimitri return to the curtained booth to find Annabel still intoxicated. It was now that he committed his perverse act.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;text-align: justify; text-indent: 36pt;&quot;&gt;&lt;span lang=&quot;EN-GB&quot;&gt;Meanwhile Kane was in the club and over the radio he had heard that one of the ghouls on security in the loading bay below was not responding. Something was not going to plan.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://lastgunslinger.blog.friendster.com/files/asylum1.jpg&quot; style=&quot;display: block; margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/p&gt;</description>
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  <category>asylum</category>
  <category>manchester</category>
  <category>naughty stuff</category>
  <category>requiem</category>
  <category>vampire</category>
  <category>tremere</category>
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  <lj:poster>kris_ether</lj:poster>
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  <pubDate>Fri, 18 Jun 2010 23:14:25 GMT</pubDate>
  <title>Dimitri and Annabel</title>
  <link>http://etheric-labs.livejournal.com/20383.html</link>
  <description>((As requested: what went on behind the curtain at the party.))&lt;br /&gt;&lt;br /&gt; I take a look around - Patrick&apos;s mingling with the crowd, sweet-talking. All eyes are on him; no one notices me slip to the back of the room. The two ghouls are still guarding the closed curtain, stationary and not speaking a word. &quot;Stay here,&quot; I instruct, &quot;and don&apos;t let anyone past, you got it?&quot; Both of them nod, almost in unison. I sweep back the drapes, stepping into the makeshift tent. &lt;br /&gt;&lt;br /&gt;  Annabel is feeding again, though lazily. The young man (I forget his name) half-awake yet seemingly unaware of the vampire clamping her mouth around his wrist. A trickle of blood leaks onto the chaise-longue. Otherwise his neck and arm are covered in bites, dark and congealed. The fresh blood is inviting, but I already fed on someone earlier. Besides, I don&apos;t want to get fucked on morphine. If you&apos;ll excuse the pun...&lt;br /&gt;So I sit down next to Annabel, and she acknowledges me with a slight moan of satisfaction as she pulls away from the guy&apos;s wrist. &lt;br /&gt;&lt;br /&gt; &quot;Annabel. You alright?&quot; I inquire, wondering how messed up she still is. When I touch her thigh and she doesn&apos;t react, I get my answer. &lt;br /&gt;She looks up at me, eyes misty. &quot;...Dimitri. Yes. I feel much better now...&quot;&lt;br /&gt;&quot;Do you?&quot; I ask, raising an eyebrow. &lt;br /&gt;&quot;Yes, yes... I feel just - perfect. You have...&quot; she gestures to the boy, now passed out again, &quot;good taste.&quot; She finds her joke quite amusing, and giggles.&lt;br /&gt;&quot;I know. You&apos;re glad you came to the party, then?&quot; &lt;br /&gt;Annabel nods. &quot;Yes.&quot;&lt;br /&gt;&quot;I&apos;m glad, too.&quot; My fingertips stroking delicately, the cool flesh of her leg. This time, she notices.&lt;br /&gt;&quot;And what does that mean?&quot; She asks the question flirtily, coyly. &lt;br /&gt;&quot;Oh, nothing. You just look very beautiful tonight.&quot; I bite my tongue a little. Not that Annabel&apos;s not beautiful, she&apos;s just a vindictive bitch. Though it&apos;s hilarious that she doesn&apos;t seem to recall how much she hates my guts. If I can push her this far...&lt;br /&gt;Surprisingly, she just smiles. &quot;Thank you...&quot;&lt;br /&gt;My lips poised over hers. &quot;If I didn&apos;t know better...&quot; I wait for the slap to my face. It doesn&apos;t come.&lt;br /&gt;&lt;br /&gt; Annabel&apos;s tongue curls forward, &quot;Oh, I don&apos;t think you do...&quot; Another giggle. Well. This is pretty hilarious... &lt;br /&gt;I take a chance, and our mouths meet. She doesn&apos;t hiss, fight, or scream. Just purrs, and it&apos;s the sickest joke I&apos;ve ever made, but I kiss her like we&apos;re mortal. Like she&apos;s one of the girls I pick up to feed on, or like the girlfriends I had before I was turned. She doesn&apos;t realise that I&apos;m laughing for all the wrong reasons. She joins in. &lt;br /&gt;Her hands pull off my jacket, then tease at my shirt buttons. She tugs at them, and I freak out. &quot;This is McQueen,&quot; I snap, and she laughs again. I take the liberty of unfastening the buttons, so I&apos;m shirtless, and she rakes her fingernails over my chest. I can&apos;t believe how wasted she is. Jesus Christ. &lt;br /&gt;I hear feet outside the curtains, not close, but still. The ghouls are still stood in place. I&apos;m aware that people might miss me; if this is going to go down, it has to be fast. &quot;You want it this way?&quot; I ask her, unhooking my trousers. Hell, I&apos;m asking.&lt;br /&gt;Annabel&apos;s hands are under the hem of her dress. Her underwear is purple lace, and drops to the floor around her heels. She kisses me hard. &quot;Why not?&quot; Fair enough. Is this too easy? Probably.&lt;br /&gt;&lt;br /&gt; It lasts fifteen minutes. It&apos;s forced and cold, but I get some kind of twisted pleasure out of watching her practiced expressions of lust. They&apos;re sketched on her face like shadows, she can&apos;t feel anything. The harsh contrast between her regular, ice-queen demeanour and feigned passions. She&apos;s soft as putty underneath me, and I smirk thinking of her high-and-mighty falsehoods. Weak as a kitten, and it&apos;s fucking priceless.&lt;br /&gt;Afterwards, she stretches out on the chaise-longue, eyes closed, the drug still in play. I feel as though I wasn&apos;t even here. I dress, and wonder if she&apos;s going to pull up her underwear. When she decides to move, that&apos;s what she does.&lt;br /&gt;I don&apos;t know what to say. Normally I have Karl to usher chicks out of my room. I can&apos;t send her out like this. &lt;br /&gt;&quot;I should get back to the party,&quot; I explain. &quot;If that&apos;s OK.&quot;&lt;br /&gt;&quot;Mmm,&quot; she replies, flicking her tongue over her lips. Tugging on the sleeve of the guy she was feeding on. &quot;He&apos;ll keep me company.&quot; She&apos;s still laughing. I leave her to it.</description>
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  <lj:poster>dimitri_z</lj:poster>
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  <pubDate>Tue, 20 Apr 2010 09:20:48 GMT</pubDate>
  <title>Vampire: The Endless Waltz - Elections are Coming!!!</title>
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  <description>&lt;div&gt;&lt;p&gt;&lt;a href=&quot;http://posterous.com/getfile/files.posterous.com/temp-2010-04-20/pzAimnoapBzglkravFsbrikmxDjwdpaEmAJjkrudrFkEzyikABibFftFuDHk/Vampire_the_Requiem_-_Covenant_-_Carthians.jpg.scaled1000.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img width=&quot;500&quot; height=&quot;333&quot; src=&quot;http://posterous.com/getfile/files.posterous.com/temp-2010-04-20/pzAimnoapBzglkravFsbrikmxDjwdpaEmAJjkrudrFkEzyikABibFftFuDHk/Vampire_the_Requiem_-_Covenant_-_Carthians.jpg.scaled500.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via web&lt;/a&gt;   from &lt;a href=&quot;http://doctorether.posterous.com/vampire-endless-waltz-elections-are-coming&quot; rel=&quot;nofollow&quot;&gt;Doctor Ether&apos;s posterous&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Tue, 20 Apr 2010 08:56:03 GMT</pubDate>
  <title>Vampire: The Endless Waltz</title>
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  <description>&lt;o:smarttagtype name=&quot;place&quot; namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot;&gt;&lt;/o:smarttagtype&gt;  &lt;h1 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;Vampire&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: DeadGrit;&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt; The Endless Waltz&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;h2 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt;Episode 5: The Price of Blood &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Garish Monde&amp;quot;; font-weight: normal; font-style: normal;&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt; Part 3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h2&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Kane, Dimitri and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; sat in the shadows watching the Kindred of the Ordo Dracul leave the Wyrm Nest, heading back up to the surface and the junkyard. Some remained with Zahred Zilber in the pit for a moment. He regard one, a man called Oliver, a man dressed in red with a gold stitched emblem of a dragon holding an axe, and addressed him as Companion of the Sworn of the Axe. He asked that he be vigilant. With the possible chaos that the Carthian election will cause they must now prepare for the Invictus to do what they do best, look out for their own and destroy their allies. Kerkoft must not know of his identity and their dragon nests must be protected from those Sanctified and Acolytes. He then addressed Lauren Esten, and though distraught at the loss of Liza, she agreed to do her best to ensure that the nature of the Ordo Dracul remained secret within in the Carthians. She understands that she must go before the tribunal and do her best to make the most of this distraction and point the Invictus out as the true culprits who destroyed the Prefect.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Once the Kindred had left the basement &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt;, in the dark aided by her heightened senses, went over to the pit and looked about. She studied the strange sigil on the ground, the broken vials, the bowls left about holding fluids. The sides of the pit bore Enochian runes while the sigil on he floor, scratched into the dirt, was a mix of Latin, Greek and Hebrew. To her trained and educated mind the whole things made no, and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; got out of the pit more confused than ever. She then heard movement from above, and the entrance that they had taken in was opened and there was the sound of footsteps.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Dimitri, Kane and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; moved quickly into the dark, finding places to hide. Kane had his rending claws ready, and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; watched the wide figure move in the dark, sniffing at the air. His hair was long and matted and his eyes glowed with an eerie green hue. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; watched the figure in stalk about in the dark. She could hear the whispers of Gregorian chanting from somewhere. She spoke to the dark. She called for Pan, the horned god to come to help her. She slit her hand and made the sign of the horned god.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;The entire chamber dropped in temperature, and in the dark was heard a deep sorting. The a loud roar and bellowing. Like jack hammers some thing stamped about in the dark, and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; watched the green eyed Kindred shrink back into cover. Then she saw it. It was a bull, and she could smell meat and rotting flesh. She watched as it&amp;rsquo;s innards dripped top the floor and the horns were serrated blades. It roared again. There was more movement as more Kindred came down from above and the place was lit up. The green eyed Kindred attacked the beast, his claws gripping the blade horns of the bull. He struggled in the face of the creature, eyes meeting the bone crushing mincing grinders that the bull has for teeth. Kane, &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; and Dimitri broke cover and ran. Kane was first, his big cat form bounded up the steps and out of the junk yard. Dimitri and Thessaly were just behind, and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; shocked those ghouls outside, bearing her fangs an unleashing her inner beast, terrifying the on looking mortals.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;The next evening the group reconvened and met with one of Nails&amp;rsquo; associates. They were told to go to a car park where they were shown to Dr Tobin&amp;rsquo;s car. With a bit of work the car was opened and they were able to search around inside. In the boot they found a pass card to a carpark at the Cheadle Hulme Hosptial, what was once the Manchester Asylum. They also found crumpled photo copy of a page from a book written in Arabic. The label of the page bore two numbers. One began with MMU, the other with AZ. Another lable gave a page number and the name of the book, Kitab Si&amp;rsquo;lat. They were ready to go to the asylum but another call forced them to take more immediate action. Dr Hugo called them to say that a silent alarm had been triggered in the UMIST bioresearch labs and that they should get there immediately. As it was closer than the asylum they headed here first. They also learnt that they had been given permission by the Chairman to count this as a bloodhunt and that the third tradition was not in play for those who had broken into labs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;At the Mill, the biochemistry labs, the coterie headed to the front door and gave the security code to the guard on the night shift. They were let in, given the appropriate security cards and allowed to make their way to the fourth floor on their own. At the fourth floor, before going into the Astra Zeneca labs, Kain once more shifted form to that of a panther and began to search for a scent. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; and Dimitri made their way past the security double doors and could see the lights on. They all walked in just as they caught a large biker type walk out of the labs holding a cool box.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Behind the vampire was Robert Woking, the business man lacky of Kerkoft and also coterie member wiuth Annabel Barbican and Jacob Lewis. The biker fled, using preternatural speed, and Kane lept forward giving chase. Meanwhile Robert fired a pistol, hitting Dimitri in the shoulder, and Thessaly lunged forward. Enraged Dimitri charged Robert, his vitae fuelling his blow, and sent Robert flying backwards through the door. Both Thessaly and Dimitri then lunged at Robert, Thessaly taking a gunshot to the shoulder at close range. Both vampire began to grapple and bite at Robert, tearing bloody chunks from his neck and throat until he was drained of vitae and Thessaly devoured his soul.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;On the roof Kane, in panther form, chased down the biker, his claws cutting into his arm. There was a scuffle but the biker just fell backwards off the roof. Kane lept after him but realised that he had disappeared, and so midair shape shifted to his raven form.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;In a dark tunnel the biker opened the cool box and looked at the vials of blood, and overcome with hunger he gorged on the blood in the vials, feeling his body crack and shift, bone bursting from his body.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;</description>
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  <category>manchester</category>
  <category>requiem</category>
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  <pubDate>Mon, 12 Apr 2010 10:27:29 GMT</pubDate>
  <title>Vampire: Endless Waltz</title>
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  <description>&lt;div&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;h1 style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 36pt;&quot;&gt;Vampire&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: DeadGrit;&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-size: 36pt;&quot;&gt; The Endless Waltz&lt;/span&gt;&lt;/h1&gt;  &lt;h2 style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt;Episode 5: The Price of Blood &lt;/span&gt;&lt;span style=&quot;font-family: Garish Monde; font-weight: normal; font-style: normal;&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt; Part 2&lt;/span&gt;&lt;/h2&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;Kane,  Dimitri and Thessaly had spoken to who they wanted to at the Circle  Club and so were now ready to leave and go and find Nails and his  gathering within the canals beneath Manchester. Spokesman Rain had a  Nosferatu act as their guide, a woman with one side of her face  hideously distorted and bulbous. She led the coterie into the staff area  of the club, through the kitchens and down into the lower levels where  the beer barrels and alcohol was stored. It was darker and damper here,  with the slight smell of rat piss. The Haunt led them to a yellow  rusting safety cabinet and dragged it from the wall, revealing and old  steel door. She unlocked it and beyond was absolute darkness and the  sound of water lapping against stone. The Haunt motioned for them to  follow, but it was obvious once the door was shut behind them that there  was no light and only Thessaly and the Haunt were trained in the blood  such that they could see in the dark, but Dimitri and Kane could not. So  Thessaly took Dimitri&amp;rsquo;s hand and Kane shifted form to that of a small  mangy cat so that he may see using his animal eyes.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;All four walked in the darkness,  careful not to fall in the canal. The stench was thick but their dead  bodies ignored it. They turned down many routes, and crossed over the  canal where they could. But behind them both Nosferatu sensed that they  were being followed. Thessaly could see in the dark what looked like a  man in a long coat and top hat. The other Haunt made her way forward and  spoke to the others. &amp;lsquo;They are the Gentlemen and we must honour them.&amp;rsquo;  She slit her wrist with the sharp nail of her finger and let a few drops  of vitae hit the stone pathway. She then led the group onwards.  Thessaly looked back to watch the figure sniff at the blood and she  could see that the man&amp;rsquo;s hat looked like tall ears and the man&amp;rsquo;s face  looked like that of an enormous bat. The shuffled on quickly.&lt;/span&gt;&lt;/p&gt;   &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;They cam to a part of the canal  that had been drained and they stepped down onto the canal bottom. They  continued walking and soon there could be heard the sounds of people  talking and jeering. A faint light could be seen emanating from the  passageway. On the walls were the rotting fragments of posters from  years ago.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;In a large  chamber was a doze or more individuals gathered. One was sat on an  office chair. It was Nails. The chamber was illuminated by a pile of  glow sticks, orange, green, blue and red hues casting garish shadows on  the walls. One wall was decorated with a scene of Venice. But the  painting was faded and crumbling.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;The guide brought the coterie forward and presented them to  the Mayor of the Sewers, Nails, who recognised Thessaly. Kane was still  in his cat form and did not shift form. Nails ignored the issue. On  Nosferatu present came forward, his face lacking cheeks and so his teeth  were completely visible. He ridiculed the guest from above and asked if  they enjoyed being with the beasts. Another of the Kindred in the  chamber was sat up on the side, looking at the scene of Venice,  muttering the lyrics to Madonna&amp;rsquo;s &amp;lsquo;Holiday&amp;rsquo;. &lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;Nails knew why they were here. Thessaly  explained what Falken wanted to bring to the city, but Nails could not  see how that helped since Reinhart had offered a new political system  that would mean the Nosferatu would finally have more of a say in the  running of the city. Though he did not like Julia and the Daeva, he  liked the Nosferatu Priscus, Mother Amanda Heath less. But Thessaly  pressed that Patrick was offering more regular voting of Priscus and  Covenant seats, and that Julia&amp;rsquo;s answer would lead to chaos which the  Invictus and Lancea Sanctum would take advantage of. She also went on to  say that it would seem as if the Ordo Dracul were in league with the  Invictus, and Nails asked if this related to the events of the Prefect&amp;rsquo;s  death and the accusations made toward Lauren Esten. However Nails had  not come across any Dragons.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;From  the otherside of the chamber boomed another, a classic looking  Nosferatu, his ears pointed, his skin pallid and his hair all gone. He  was dressed in fine clothes and a long coat. Nails introduced him as  Councillor, Lord Ralph Kendall, Miester of the Guild of Secrets. The  Lord asked what proof they had of the Ordo Dracul were within the city,  or working for the Invictus or even been involved in the death of  Prefect.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;With Nails left  to ponder his vote, but given reassurances that the voting would be  more frequent they stopped for some time longer to converse with the  other Kindred there. Some Thessaly recognised as being Acolytes, others  were of clan Gangrel and so Kane had seen them when out patrolling his  domain, meeting them at the borders. Lord Kendall took them to one side  and asked them more about their theories, knowing that they had been to  the Court of Kerkoft. He asked what they knew of Julia Reinhart, the  Invictus and the Ordo Dracul. Knowing that they did not have firm  evidence of any connection Kendall let slip that there had been some  suspicious gatherings at a junk yard. In fact the same one that Kane had  been to around a month ago. With this mentioned Kane shifted form and  presented himself, asking what it was about the junk yard that made it  suspicious and why Kendal was telling them? He said that there were  others who did not want the Carthians to fall, at least not to Kerkoft.&lt;/span&gt;&lt;/p&gt;   &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;After being led out of the canals  to Ancoats, coming out near a retail park, the giant Toy&amp;rsquo;R&amp;rsquo;Us logo  illuminating the streets. The noticed that they had received numerous  text messages and a voice message. They were to go to the Urbis building  immediately to see the Chairman. The caller was Chamberlain Odans.&lt;/span&gt;&lt;/p&gt;   &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;Arriving at the Urbis centre and  being led to the top floor office they met the Chairman the Chamberlain  and Dr Hugo Emris Auldwyn. The Chamberlain introduced the doctor and  said what the doctor had to say for them was a matter of utmost urgency  and kept secret.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;In  another room the coterie and Hugo sat down. The doctor was dressed in a  tweed suit and had a jutting chin, short hair and large glasses. He  spoke in a plumy voice. He introduced himself as a doctor with a  speciality in physiology from Oxford. He came across as very self  important. He required for them to track down a car, and he handed over a  license plate number. He required that all of the car&amp;rsquo;s contents be  recovered or destroyed. He also needed the driver to be found, a Dr  Tobin, who worked at the Astra Zeneca labs in Alderly Edge. It was 5  hours ago that the car had been taken outside the labs, and on the CCTV  the attacker was obviously Kindred.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;Hugo left the coterie to discuss what they would do. The  car had not been dumped or found by the police yet, and so they had to  cast the net wider. Kane contacted Priscus Kollins of the Gangrel and  asked if he could find out about the location of the car ad that he  would owe him a minor boon if it was found. Thessaly contacted Nails and  asked him the same favour. With that done the group then decided to  head to the junk yard, hoping that their suspicions would be confirmed,  and that the car would be found there, along with the missing Dr Tobin.&lt;/span&gt;&lt;/p&gt;   &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;Arriving at the junkyard the  coterie approached cautiously. Kane took on his raven form and surveyed  the area, landing upon a pile of rusting metal before the guard dogs. He  summoned up his Beast and spoke to the creatures, calming them and  setting them to sleep. Dimitri and Thessaly found a hole in the fence  and made their way in. Thessaly took the chance to consult the aether  and in a pool of rain water she scryed, looking for signs and portents.  She felt the energy of the location surge through her and with her  heightened sense of hearing she could hear the murmuring of chanting  from below. She led the others to covered sheet of metal that covered an  entrance to the underground chamber. There they quietly crept down and  could hear a number of voices chanting. Words about God, blood and  Dracula could be heard.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;They  carried on further forward, realising they were in some old basement of  a building that had once stood here. In a pit stood Liza Smith, the  Mekhet child of the Priscus Stewart. She was naked save for a robe and  her hands were in a burning brazier as others stood about watching.  Another, who they noticed was referred to as Kogaion, was reciting verse  from a book. They also spotted Lauren Esten and Zahred Zilber. The  truth was now plain to see for the coterie. They were all members of the  Ordo Dracul and they were witnessing some form of ritual.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;The ritual paused as Zahred got up. He  looked at the Kogaion, questioning this method of chrysalis. The  Kogaion just sneered back, saying that one as young as Zahred would not  understand. But Zahred was not so easily repelled. He announced before  all of them that he himself was in fact inducted into the covenant by  Lisette herself and that the Kogaion has allowed his own selfish goals  to blind both himself and the Dragons of this city. With that Zahred  drew from the brazier a white hot poker and plunged it through Liza  Smith, the vampire turning to dust before their eyes. The other Dragons  about looked on in horror and awe. &amp;lsquo;For too long you have been without a  true guide, seeking out enlightenment from exhausted sources. I can  show you the knowledge that you seek!&amp;rsquo;&lt;/span&gt;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via web&lt;/a&gt;   from &lt;a href=&quot;http://doctorether.posterous.com/vampire-endless-waltz-3&quot; rel=&quot;nofollow&quot;&gt;Doctor  Ether&apos;s posterous&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <pubDate>Wed, 07 Apr 2010 12:38:17 GMT</pubDate>
  <title>Vampire: Endless Waltz</title>
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  <description>&lt;o:smarttagtype name=&quot;City&quot; namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot;&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name=&quot;place&quot; namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot;&gt;&lt;/o:smarttagtype&gt;  &lt;h1 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;Vampire&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: DeadGrit;&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt; The Endless Waltz&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;h2 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt;Episode 5: The Price of Blood &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Garish Monde&amp;quot;; font-weight: normal; font-style: normal;&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt; Part 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h2&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Following the break in at the museum much had to be done. Dimitri was organizing his election party for Patrick Falken. Kane was spending time with the Gangrel Priscus, learning more about the ways of the Gangrel blood and the city domains. Kane also took the chance to use his raven form to fly over the Fletcher Moss manor house. But at every opportunity he was being watched as he flew over the manor house. Almost as if they knew he was watching. As for &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; she had much to do. Halloween had taken place, requiring much preparation on her part as she attended to the rituals of her grandsire Magus Gregor, and also witnessed the powers of a Mekhet guest to the city, a vampire capable of summoning and manipulating ghosts. Thessaly also took the time to investigate the history of the Ordo Dracul in Manchester, finding out about what little is know about their chapter houses, their roles within the covenant, and the links with Manchester&amp;rsquo;s infamous Hellfire club. She also looked into the symbolism that had been seen in her own visions and those of Desdemona. There was elements of Mithraic mythology, Assyrian cults, Roman history, fallen angels and the history of &lt;st1:city w:st=&quot;on&quot;&gt;&lt;st1:place w:st=&quot;on&quot;&gt;Manchester&lt;/st1:place&gt;&lt;/st1:city&gt;. There was something else at work along with the Invictus and Ordo Dracul.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;At the Great Northern shopping centre, the converted warehouse of the Great Northern Railway company, a massive Victorian building, Dimitri was with Max Neils going over the security concerns of the venue. The shopping centre, which was also home to a cinema complex, was mostly empty, not every shop was in use. Max Neils owned the club on the top floor, known as Hangman&amp;rsquo;s. Outside of the club was a red neon sign in the form of a stick man at the gallows, swaying from side to side. Inside the club was lit with sparing amounts of white and red neo tubes, and what reflective metal surfaces there are had all been scrubbed to stop clear reflections. Happy with the arrangements Dimitri was all ready to leave when Myrmidon Estabelle Duncanson arrived. She asked if Dimitri had time to be questioned and asked Priscus Neils if they may use his office.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;In the office Estabelle and Dimitri were sat opposite each other while one of her bailiffs stood watching and another stood outside on guard. She then proceeded to question Dimitri, asking him about the events that led to the death of the Prefect and what Lauren Esten meant when she accused him of being a traitor. Dimitri kept his cool and dodged the difficult questions, but Estabelle informed him that she would be seeking to question Kane and Thessaly now and it the best time for them to come forward with any information before a tribunal is held. Lauren Esten and Liza Smith would also be question before the tribunal, but these two had now been keeping a low profile and so were difficult to pin down.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Following the meeting at the club Dimitri headed to Patrick Falken&amp;rsquo;s office where Thessaly and Kane were waiting. They had been given a list of people to meet to win over to Falken&amp;rsquo;s campaign and so promote him to others to ensure his election.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;The first person they chose to meet was Vicky Baker, a Mekhet Carthian and a tattoo artist. She operated out of a palor on Oldham Street. There in the studio, with some rock music playing, the sound of a buzzing needle. The guy on the desk fetched them Vicky while a person in one of the rooms screamed in pain.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Vicky was short, had close cropped hair, wore combats and had a leopard print on her hair. She looked at the three of them and led them to the staff room and locked the door. She was expecting them to arrive and knew they worked for Falken, but wanted to know what was in it for her? Kane explained the differences between Julia&amp;rsquo;s and Patrick&amp;rsquo;s goals, but Vicky was not bothered. She explained a little about her work and how it helped many Acolytes in the city, but they had never budged to trust her. But based upon this Thessaly, stating she in fact worked for Magus Gregor, could change the situation, get her more work and prestige and maybe even some form of membership in the Crone as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;With Vicky satisfied the group then headed to the Circle Club in town. The Circle Club was run by Spokesman Rain, and it was situated under the Victorian shopping mall, the Barton Arcade. Here they were let in through the tight security, and made their way down into the club. The club was dimly light and was like something from 1920&amp;rsquo;s film. Many of the cities Carthian Kindred were there.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Spokesman Rain approached taking the chance to speak to Dimitri in order to find out how the party and campaign were taking shape. He also directed them to the fact that one of the Kindred that Patrick wished for them to see was present, and that after they could use the entrance to the canals, there in the back of the club, to go and find Nails. The Carthian on their list that was in the club was Brad Pale, a Daeva, a party kid and a brash neonate, not much older that the coterie.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Thessaly, Dimitri and Kane sat down with the Daeva, who was also accompanied by a couple other young Kindred and their own ghouled women who giggled at each sentence that Brad uttered. Brad was dressed much like many of the emo/new rave kids seen in town, wear a pair of shades and a loud t-shirt. He was also happily snorting coke and feeding on his ghouls. He greeted the coeterie with his usual brand of ego and proceeded to listen to Kane, but butted in when he disagreed, suggesting that Falken had no plans to make things better for the neonates of this city and that they were just lap dogs. The argument soon caused Kane to rise to his full stature and proceed to shout down the foolish and arrogant vampire whelp, suggesting that if Julia did get her way then the city would be ripe for the Invictus and other Kindred.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;With Brad cowed into submission the coterie left him to contemplate his decision. Kane was then approached by Sister Rebecca Castle, a power suit clad woman who applauded him for his strength of convictions and asked if he was going to take up the offer of coming to a Sanctified mass sometime soon. Kane however was not interested. They had other things to do. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;</description>
  <comments>http://etheric-labs.livejournal.com/19065.html</comments>
  <category>tattoo</category>
  <category>manchester</category>
  <category>election</category>
  <category>vampire</category>
  <lj:mood>cheerful</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
  <lj:posterid>10294325</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://etheric-labs.livejournal.com/18805.html</guid>
  <pubDate>Wed, 07 Apr 2010 12:35:42 GMT</pubDate>
  <title>Vampire: Endless Waltz</title>
  <link>http://etheric-labs.livejournal.com/18805.html</link>
  <description>&lt;o:smarttagtype name=&quot;City&quot; namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot;&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name=&quot;place&quot; namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot;&gt;&lt;/o:smarttagtype&gt;  &lt;h1 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;Vampire&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: DeadGrit;&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: &amp;quot;Blade 2&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt; The Endless Waltz&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;h2 align=&quot;center&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt;Episode 4: Live by the Sword &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Garish Monde&amp;quot;; font-weight: normal; font-style: normal;&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt; Part 3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h2&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Now aware that Natalia Kerkoft had her ghouls break into the office at the museum to steal the briefcase (and whatever was within it), Dimitri and Thessaly were ordered by Patrick Falken to go and meet with the Invictus Lady so that might discover the identity of the ghoul so that they can better understand Natalia&amp;rsquo;s interest in the Chairman and the Astra Zeneca laboratories. Patrick instructed the two to go to the manor house of Fletcher Moss in Didsbury, a region of &lt;st1:city w:st=&quot;on&quot;&gt;&lt;st1:place w:st=&quot;on&quot;&gt;Manchester&lt;/st1:place&gt;&lt;/st1:city&gt; that falls into the domain of Natalia Kerkoft, the so called Duchy of Kerkoft. Patrick instructed them to go to the court of Kerkoft with a gift, under the guise that they are seeking the acceptance from the Court of Kerkoft for Patrick Falken&amp;rsquo;s election campaign. The gift that Patrick has been holding onto for just the right moment is a small music box dating from the time of Louis the 13&lt;sup&gt;th&lt;/sup&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Meanwhile, still in the form of a small black cat, Kane made his way into the Buddhist temple. First he leapt up to the fir escape, clambering up to find a way inside via an open window. Once in and timing his movement, Kane was able to make his way back down within the building. At times he had to wait for a person to go by and open a door, but eventually he reached the temple. Incense and chanting emanating from the temple, monks sat cross legged before images and statues contemplating. Kane slinked in, his cat form keeping close to the walls and sniffing the air. The Beast, so close to the surface, made Kane growl. There was a vampire close by.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Kane made his way towards the back of the temple. The smell of burning herbs and spices were unable to mask the faint smell of death that his feline nose could detect. He found a door, it was closed, but after a number of jumps his cat paws were able to twist the door handle and he discovered a staircase leading downwards. The smell was now slightly stronger. Kane headed down into the dark.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;At the bottom of the stairs Kane found a corridor that led into the dark. His cat eyes were able to discern his surroundings from what little light there was. He made his way down into the bowls of the building, passing rooms filled with crates of cheap imports. But there was one room that was different. He crept into the room, the door being ajar, and he found a small chamber where a strange figure stood over a cauldron. The room was cast in a red glow and the figure, slender, skeletal and dark skinned, loomed over the cauldron. Blood was bubbling and all about were hung scrolls of some oriental dialect. Behind the figure was the sword and fan that had been taken that night. Kane looked upwards and on the ceiling could see three figures moving, strange dead beings that appeared stitched together, clinging to the ceiling.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Dimitri and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt;, in Dimitri&amp;rsquo;s Porsche 911, approached the fenced estate of Fletcher Moss. At the gates they pressed the buzzer and were admitted in. The Porsche crunched up the gravel road to the Georgian manor house. A number of cars were parked outside and at the front of the house a valet parked the car for Dimitri. The ghoul butler of the house asked for their names and blood lineage and then proceeded to lead them into the main entrance hall of the house. There in the hall a number of Kindred were gathered chatting, including some recognisable faces, Lady Tabbitha Gao, Robert Woking and of course Annabel Barbican.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Before &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt;, Annabel asked if Dimitri was here to finally confess what happened to Jacob Lewis and finally join the Invictus and prove his worth. Dimitri denied any knowledge of what she was talking about. Then Annabel turned on &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt;. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; had been given more striking and impressive clothes by Dimitri to wear for this meeting. Annabel just looked the Nosferatu up and down and sneered, unimpressed by this change in presentation. But then, to their surprise it was Lady Gao who came to their rescue. As the harpy in the city with the highest status she immediately humiliated Annabel, pressing the fact that until she had the honour of hold the title of Lady of the Dynastic House of Kerkoft that she should remember her place and treat guests appropriately or else the very honour of the Invictus would be sullied. Annabel hissed at the Dimitri and walked off but not before Dimitri had the chance to pat her on the ass, leading to Robert having to restrain her and dominate her mind to prevent a very costly breach of courtly etiquette.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;st1:place w:st=&quot;on&quot;&gt;&lt;span style=&quot;&quot;&gt;Thessaly&lt;/span&gt;&lt;/st1:place&gt;&lt;span style=&quot;&quot;&gt;, Dimitri and Gao sat on a sofa awaiting for their turn to be called to see Kerkoft. Gao, now acutely aware of &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt;&amp;rsquo;s ability of foresight, mentions that she is not the only seer present in the house of Kerkoft. There is another, a Rachel Witten, apparently a member of the Circle of the Crone. &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; said she did not know her, nor was she aware that there were Acolytes offering services to the Invictus. The butler then returned and we led further into the manor house.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Before the dark figure in the basement Kane kept rigidly still, watching it&amp;rsquo;s every move, listening to each syllable of the invocation. But then it stopped moving, the figure with its arms outstretched. It loomed forward and gracefully pointed towards where Kane was stood in the dark. It asked for him to come forward and reveal his true form. Kane obliged and shifted form and met the cold dead eyes of the vampire. It stood up, shorter than Kane, and presented itself as Tetsuro, of Clan Nosferatu and of the Burakumin bloodline. Tetsuro went on to explain that he was simply recovering the items that were rightfully his family&amp;rsquo;s, items stolen over a hundred years ago by Kerkoft. However their recovery has only occurred now after determining the most auspicious time to do so. Kane revealed that by some means Kerkoft had also known of this moment to break into the museum. Tetsuro asked Kane to tell his superiors that the items were now lost and in return Tetsuro would allow Kane to leave, alive, so long as they were both committed to bringing Kerkoft down. To seal the pact the Burakumin extended a long talon into the cauldron of blood and using it inscribed a tattoo onto Kane&amp;rsquo;s arm.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;At the manor house, in the dining room, &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; and Kane were presented to Lady Natalia Kerkoft. With Natalia were a number of ghouls and behind her was sat a woman wearing a pendant in the shape of a bull&amp;rsquo;s head. This was Rachel Witten. The butler presented the gift to Natalia who then went on to explain that she would support whomever won the Carthian election, but that she would look kindly upon Falken as he has given her a wonderful gift.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span style=&quot;&quot;&gt;Leaving the dining room Dimitri and &lt;st1:place w:st=&quot;on&quot;&gt;Thessaly&lt;/st1:place&gt; remained at the house, taking the time to speak to those Invictus who care to talk to them. Dimitri then spotted the ghoul, and after a few minutes was able to find a moment to speak to him. His name was Gyle, and worked for one of Kerkoft&amp;rsquo;s construction companies, Dimitri&amp;rsquo;s powers of the blood loosening his tongue.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;</description>
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  <category>manchester</category>
  <category>vampire</category>
  <category>burakumin</category>
  <lj:mood>cheerful</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
  <lj:posterid>10294325</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://etheric-labs.livejournal.com/18682.html</guid>
  <pubDate>Fri, 05 Mar 2010 10:03:52 GMT</pubDate>
  <title>Vampire: The Endless Waltz</title>
  <link>http://etheric-labs.livejournal.com/18682.html</link>
  <description>&lt;div&gt;&lt;h1 style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 36pt;&quot;&gt;Vampire&lt;/span&gt;&lt;span style=&quot;font-size: 36pt; font-family: DeadGrit;&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-size: 36pt;&quot;&gt; The Endless Waltz&lt;/span&gt;&lt;/h1&gt;  &lt;h2 style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt;Episode 4: Live by the Sword &lt;/span&gt;&lt;span style=&quot;font-family: Garish Monde; font-weight: normal; font-style: normal;&quot;&gt;&amp;ndash;&lt;/span&gt;&lt;span style=&quot;font-family: Grunge; font-weight: normal; font-style: normal;&quot;&gt; Part 2&lt;/span&gt;&lt;/h2&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;With the silent alarm triggered, Constable Ihram, along with Kane, Thessaly and Dimitri headed to the Natural History display. Kane shifted form, the power of the blood causing his form to contort into that of a large black puma.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;They entered the display room, passing the cabinet containing the stuffed skin of a tiger, it&amp;rsquo;s form having been position to appear as if it was leaping at some form of prey. Looking up at the upper level of the room nothing unusual was spotted. Inhumanly agile, Ihram seemed to glide up the stair case to the floor above, followed by Dimitri and Kane. Thessaly remained on the lower floor keeping look out. Looking upward at the skylight Ihram and Dimitri noted that a window had been forced open. Ihram regarded the black cat and asked Kane to go and check the geographical display room while Dimitri and himself will go through towards the Egyptian display. Thessaly was ordered to go back and head through the party and meet them at the other side.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;text-indent: 36pt;&quot;&gt;&lt;span&gt;Dimitri and Ihram passed through the Lizard room. The displays of live animals, snakes and lizards and frogs, hissed and chirruped. Green light bathed the room. They then entered the Egyptian room and from above they could see the cabinets filled with mummies and coffins, all illuminated dimly. Dimitri headed down the stairs to the lower level and started to look about the displays while Ihram continued onwards towards the main entrance of the museum and the displays of weapons. Dimitri spotted that there was a door open that led into the hallways of the staff only sections of the museum. The door would normally be hidden by a curtain. Dimitri was then joined by Kane. Kane had followed his scent and now here he had picked up another scent.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Meanwhile Thessaly re-entered the party and quickly made her way through it and made her way to the main entrance of the museum. Here, near the gift shop and stairs to the part of the museum devoted to weaponry and unique displays, Thessaly could hear the crunching of glass above. She headed up the stairs and quietly made her way up. She could hear glass breaking and muttered voices in a language that she could not make out. She crept up on the intruders and found that there were three of them. They had broken into the Japanese weapons display and had removed a sword and a ceremonial fan. They spotted Thessaly and went to attack her. Thessaly, noting the one of them had a crowbar, fled to get the others. As she made her way out of the display room she was met by Constable Ihram. She also saw that has gnarled nails had extended into crooked and cracked claws. Ihram met the crowbar wielding man (they were Oriental) and sparks flew from the iron bar. The intruder was well skilled and fought Ihram with a flurry of kicks and swipes of the bar. Thessaly, summoning her courage, launched forward at the man, landing a blow to his side. Turning to retaliate the man missed with the crowbar, ad seeing his opening Ihram struck with his claws, raking them up the front of his chest. His rib cage was gouged apart and his entrails spilled to the floor. He slumped to the floor dead.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Dimitri and Kane moved down the corridor and found an office that was open. It was labelled as being the office of Dr Gorten, and it was filled with filling cabinets, a well stocked bookcase and a few cases displaying relics of Arabic origin. Kane picked up the scent, noting it was completely different to the scent from the Animal display. The scent seemed to originate within the museum. Kane followed the scent and found that it led to an open fire escape.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;With the party over, and the guests escorted via a different exit it was found that the Oriental men had escaped. But there had been another break in at almost the same time. CCTV showed that neither group were Kindred. Ihram, Chamberlain Odans and the coterie discussed the issues of the night. The weaponry display was a personal collection of the Chairman&amp;rsquo;s and so Odans had been ordered to recover the items. As for the second break in it seems that the Chairman had been targeted twice. The coterie were to remain quiet on this matter and recover a briefcase and it&amp;rsquo;s contents that had been removed from the office. The briefcase is the possession of Dr Tobin of Astra Zeneca, a local pharmaceutical company that the Chairman has influence within. This was the main priority but the recovery of the sword and fan was to be made known to the Kindred of the city so to act as a decoy for people&amp;rsquo;s attention. Dimitri was asked to look at the CCTV images of the evening&amp;rsquo;s events as they needed to spot who the intruders were working for at the party.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Looking at the CCTV images, and with some time wasted replaying segments, two faces are made out in the corridor to the office of Gorten. Comparing to footage of the party (a very confusing mixture of images and blurs, but also of those Kindred making their reflections and images appear, Dimitri works out that the two men were the retainers of Natalia Kerkoft.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Kane meanwhile takes the form of a small cat and follows through the city the trail of the Oriental intruders. Earlier Ihram had shown them all a piece of skin he had taken from the dead man. It was a tattoo of a phoenix which Thessaly had identified as being the emblem of a Triad gang in China  Town. This was further confirmed by a book of matches on the man. It was from the strip club in Chin Town called &amp;lsquo;Long Legs&amp;rsquo;, and had a phone number for a girl called Ebon Jubei. Kane cross numerous busy roads to get to China Town and found the scent ended at a large building that was once a warehouse and now was home to a few shops and a Buddhist temple.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Thessaly and Dimitri had made their way across town to the office of Patrick Falken. He had called them concerning the nights meeting, their opinions, and then he showed them some pictures. They were of one of the men they were seeking. It was a different photo though and then they were shown the same picture zoomed out. It was of the man talking in a caf&amp;eacute; to another man and a file was being handed over. Falken said he had seen the man at the meeting last night. He revealed that the photo was one of a number that was on the hard drive that they coterie had recovered. He knew the man worked for Kerkoft. He wanted Dimitri to do his work on the photo and find out what else was going on.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;That night Dimitri used his techinal skills to improve the resolution of the photo. It seemed that the file was from Astra Zeneca. Why was Natalia Kerkoft interested in the Chairman&amp;rsquo;s business there? Why were they at the meeting? How did they know the Oriental men were going to break in? What is in the briefcase? What has it got to do with Arabic history? How does this all link to the death of the Prefect?&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://1.bp.blogspot.com/_oDI5oZ3OJMM/SINhVKS309I/AAAAAAAADRo/8J5YVJcWVEs/s320/Manchester+Museum,+Natural+History+hall,+2.jpg&quot; /&gt;&lt;/p&gt;      &lt;p style=&quot;font-size: 10px;&quot;&gt;&lt;a href=&quot;http://posterous.com&quot; rel=&quot;nofollow&quot;&gt;Posted via web&lt;/a&gt;   from &lt;a href=&quot;http://doctorether.posterous.com/vampire-the-requiem-the-endless-waltz-episode&quot; rel=&quot;nofollow&quot;&gt;Doctor Ether&apos;s posterous&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description>
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  <category>manchester</category>
  <category>requiem</category>
  <category>vampire</category>
  <lj:mood>cheerful</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>kris_ether</lj:poster>
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